Open World One of Those Nightmares Where You Can’t Move Your Arms By Edward Smith • July 11th, 2025 The more you discover, the less you feel you understand.
Open World Guy Who Doesn’t Like Stuff By Edward Smith • June 30th, 2025 My only responsibility as a critic is to apprehend every game on its own terms.
Open World Attack, Defend, Follow By Edward Smith • February 4th, 2025 What I see in Freedom Fighters is a game that encourages and allows for enormous player agency.
Open World Best Of All You Can Play The Whole Game Any Way You Want By Edward Smith • November 9th, 2023 The rapidity with which games lie to us is so great that we barely notice it on a conscious level.
Open World The Graffiti Wall By Edward Smith • August 2nd, 2023 It’s not sufficient to create the distraction – the distraction has to provide the illusion of not being distracted, and, in fact, of having your individualism or your thirst for change and influence slaked.
Open World This is What I Would Send in if I Applied for the Narrative Designer Job at Frictional By Edward Smith • February 16th, 2023 Our character has to care about the kid and we have to care that our character cares about the kid.
Open World Two Deaths By Edward Smith • January 9th, 2023 What I see I guess in all this are microcosmic pictures, metaphors, illustrations of how goddamn unknowable everything seems nowadays.
Open World Subjective Analysis of Modern Warfare 2019’s Objectivity in One Scene By Edward Smith • November 14th, 2022 Call of Duty: Modern Warfare can be sold to people who want something potentially “hard-hitting”, but also sold to people desiring the opposite.
Open World Gouranga By Edward Smith • October 11th, 2022 I hate this idea that games have gotten so big they basically replace your life – and tell you you’re not getting the most out of them and doing everything unless you let them replace your life.