Open World Best Of All You Can Play The Whole Game Any Way You Want By Edward Smith • November 9th, 2023 The rapidity with which games lie to us is so great that we barely notice it on a conscious level.
Open World The Graffiti Wall By Edward Smith • August 2nd, 2023 It’s not sufficient to create the distraction – the distraction has to provide the illusion of not being distracted, and, in fact, of having your individualism or your thirst for change and influence slaked.
Open World This is What I Would Send in if I Applied for the Narrative Designer Job at Frictional By Edward Smith • February 16th, 2023 Our character has to care about the kid and we have to care that our character cares about the kid.
Open World Two Deaths By Edward Smith • January 9th, 2023 What I see I guess in all this are microcosmic pictures, metaphors, illustrations of how goddamn unknowable everything seems nowadays.
Open World Subjective Analysis of Modern Warfare 2019’s Objectivity in One Scene By Edward Smith • November 14th, 2022 Call of Duty: Modern Warfare can be sold to people who want something potentially “hard-hitting”, but also sold to people desiring the opposite.
Open World Gouranga By Edward Smith • October 11th, 2022 I hate this idea that games have gotten so big they basically replace your life – and tell you you’re not getting the most out of them and doing everything unless you let them replace your life.
Open World So Why Even Do It At All? By Edward Smith • September 22nd, 2022 I think it’s important for me to make clear that this is not all about just negativity.
Open World Misanthropia By Edward Smith • August 24th, 2022 We may possibly all stop playing videogames, for escaping from life would perhaps feel less necessary, and so games would have less a purpose to serve as pain relief.
Open World My Own Personal 25th Universe By Edward Smith • August 12th, 2022 The emotional, psychological circuit catalyzed by videogames, and its inevitable dead end