Overpaying the Bills With Too Many Skills By Sam Desatoff • March 16th, 2017 I enjoy skill point allocation. The problem is my brain. Somewhere in this man’s body is the decision-making ability of a child.
How Organic Shopping Lists Can Save Open World Gaming By Matthew Byrd • March 16th, 2017 “If there’s a griffin to be killed, let me overhear a conversation about it and make my own decisions.”
Last Week’s Comics 3/15/2017 By Ian Gonzales and Sara Clemens • March 15th, 2017 Team Unwinnable shares theirs thoughts on The Wicked + The Divine #27 and Hellboy and the BPRD 1954: Ghost Moon # 1.
How Dangerous Golf Makes You A Hole-In-One Pro By Matt Sayer • March 14th, 2017 Sinking a shot in Dangerous Golf is never a certainty, but it is always spectacular.
Heartbound Is About a Boy’s Journey With Depression By Khee Hoon Chan • March 14th, 2017 Facing the world when depressed is an overwhelming challenge, but the encouragement of close friends and furry companions makes the journey much more tolerable.
We Need a Real Nemesis System By David Shimomura • March 13th, 2017 “What if any game forced you to own up to the potentially thousands of people you may have wronged?”
Peter Jackson’s King Kong By Amanda Hudgins • March 13th, 2017 If you can get past that extended timeline, you still have to put up with a plot that drags along in a way that would make glaciers envious.
Savlonic: Viral to Hit By Diego Nicolás Argüello • March 11th, 2017 “I will always remember how Savlonic went from being a YouTube viral sensation to being an actual hit in the music industry.”
Walking the Line with Patchwork By Sam Desatoff • March 9th, 2017 “There’s something incredibly appealing about a game meant just for two–it can feel intimate and casual and competitive all at once.”
Let Me Make Mistakes: A Plea to Developers By Matthew Byrd • March 9th, 2017 If the medium is going to mature, we need developers willing to make players feel dumb, allowing them the chance to figure things out via trial and error.