Assassin’s Creed: Syndicate and Life in Motion By Matt Sayer • March 29th, 2016 Life isn’t static. Virtual life shouldn’t be either. AC: Syndicate does it right, creating life through the magic of motion.
The Construction and Deconstruction of Yakuza By James Murff • March 29th, 2016 The two most iconic yakuza films, the ideal, and the ideal tear down, how do they fit in culture?
Last Week’s Comics 3/24/2016 By Michael Edwards • March 24th, 2016 Team Unwinnable shares their thoughts on Sheena in Lords of the Jungle # 1.
Rise of the Rogue-like Platformer By Amanda Hudgins • March 23rd, 2016 Derek Yu, creator of Spelunky, has released a book on game making. Wanna know our thoughts?
The Josh and Jay Show featuring Rowan Kasier – Episode 133: Tom Clancy’s Jesus Lizard By Team Unwinnable • March 22nd, 2016 Episode 133 of the Josh and Jay Show, featuring Rowan Kaiser was recorded in a sterilized bunker somewhere in the Bay Area.
The Future of Fairy Tales By Matt Sayer • March 22nd, 2016 The latest motion-capture technology could completely change the way parents interact with their kids.
The Bad Luck Issue – Variation Recap By Team Unwinnable • March 21st, 2016 Excerpts from the Unwinnable Monthly Bad Luck issue’s Variations section – Street Fighter, Dark Souls and more!
The Bad Luck Issue – Thoughts Recap By Team Unwinnable • March 21st, 2016 The rundown of all the columns in the Unwinnable Monthly Bad Luck issue.
The Bad Luck Issue – Theme Recap By Team Unwinnable • March 21st, 2016 Beware the Ides of March! And every other day this month – it’s the Unwinnable Monthly Bad Luck issue!
Red Thread Fever By Stu Horvath • March 21st, 2016 Not all tabletop role-playing games use handouts right, but when they do, it is amazing.