Pato Box’s Fisticuffs Lack Punch By Khee Hoon Chan • June 5th, 2018 Perhaps the point of Pato Box is less about its story and setting. Perhaps it’s more about its exploration of the Punch-Out!! mechanics, and how that can be reimagined as a means of experiencing a stylish crime drama about double-crosses and revenge.
Gingy's Corner Fashioning Little Miss Lonesome By Gingy Gibson • June 1st, 2018 A visual novel about friends, fashion, and failing at life.
Exploits Feature Art vs. Artist By Khee Hoon Chan • June 1st, 2018 There comes a point where death is too good for the artist.
The Magical Charm of Empyreal: Spells and Steam By Sam Desatoff • May 31st, 2018 Level 99 hopes to craft a train board game like no other.
Epistolary Voicemail By Levi Rubeck • May 31st, 2018 Enjoying a recent New Yorker online poetry experiment where Natalie Diaz and Ada Limón are explicitly communicating with each other, and we are shepherded on the atmosphere that extends between them.
How I Almost Gave Up On Games By Amanda Hudgins • May 29th, 2018 I’m not one of those named faces of GamerGate, the women for whom, for better or worse, GamerGate has become a part of their identity and brand. If you think back to those most visibly affected, the ones who had it worse, I’m nobody.
The Game That Made Me Question What It Means to Be Me By Kyle Bradford • May 28th, 2018 All Our Asias is inclusive. It’s ours, even if we don’t recognize it to be.
Democracy 3 and the Absurdity of Government By Daniel Schindel • May 25th, 2018 No matter how much players derive pleasure from a challenge, the inherent appeal of sims is the illusion of control that they grant us.
The Board Soul Let’s Get Physical By Jeremy Signor • May 24th, 2018 Catacombs may be a game about flicking discs, but it brings the action of dungeon crawling to life in surprising, intuitive ways.
Revving the Engine Rogue Universe By Stu Horvath • May 24th, 2018 Unwinnable talks to Must Games about their forthcoming mobile space strategy game Rogue Universe.