Feature Excerpt Roleplaying Freedom: Joel Rosenberg and White Fantasies of Oppression By Noah Berlatsky • November 23rd, 2021 Rosenberg’s depiction of liberation is less about those liberated and more about the moral awakening of the white liberator.
Fighting Fantasy By Stu Horvath and John McGuire • November 22nd, 2021 On tap: Fighting Fantasy! Plus, a chat with Blackbirds‘ Ryan Verniere!
Feature Excerpt Rebels Without a Cause By Gerry Hart • November 19th, 2021 Watchdogs: Legion could have been a powerful or at least insightful piece of cultural commentary. It’s more like the Kylie Jenner Pepsi advert.
I Played It Like Twice... For Honor and Small Plastic Rocks: Ascension’s Place in the Pantheon of Deck-Building Games By Orrin Grey • November 18th, 2021 With so many deck-building games on the market, the aesthetic is going to be a big part of what draws a player to one over another.
Casting Deep Meteo The Soothing Tundra By Levi Rubeck • November 16th, 2021 Even when we weren’t sure if we could go outside despite the pandemic, Caroline could scale mountains and map her surroundings as a way to regain a simulacrum of life outside the apartment.
Letter from the Editor Unwinnable Monthly – November 2021 By David Shimomura • November 15th, 2021 Our November issue is here but also NEW COLUMNIST ALERT!
Bullwinkle and Rocky Role-Playing Party Game By Stu Horvath and John McGuire • November 15th, 2021 And now, here’s something we hope you’ll really like!
No Accounting for Taste Music and Memory in Midgar By Adam Boffa • November 12th, 2021 Final Fantasy VII Remake uses its music to dramatically reshape a familiar story.
Friction Burns Dishonored’s Chaos System Was Never Punishing You By Ruth Cassidy • November 12th, 2021 Dishonored’s Chaos system introduces a world where you can take exactly what you want, and have fun with it, but the cost is laid bare.
Here's the Thing The Immersive Nature of Tedium By Rob Rich • November 12th, 2021 Rob talks about why he often enjoys tedium in videogames, and how it can make them feel more immersive.