The Board Soul Let’s Get Physical By Jeremy Signor • May 24th, 2018 Catacombs may be a game about flicking discs, but it brings the action of dungeon crawling to life in surprising, intuitive ways.
Flamme Rouge Earns the Yellow Jersey By Sam Desatoff • April 12th, 2018 Racing games are a dime a dozen, but they usually involve cars. But Flamme Rouge feels fresh and new.
The Board Soul Nonsense By Jeremy Signor • February 19th, 2018 Not every board game’s mechanics have to make thematic sense to be a ton of fun.
The Board Soul Pieces By Jeremy Signor • February 8th, 2018 Game pieces are supposed to represent something specific, transcending their forms and letting us manipulate representations of objects and people. But what happens when a cube is just a cube?
Seeland and the Community of Economy By Sam Desatoff • January 18th, 2018 One of my favorite examples of game economy comes from a rather unassuming title. Seeland is a game about using windmills to reclaim land from the sea.
Best Board Games We Played in 2017 By Jeremy Signor and Team Unwinnable • January 4th, 2018 These are the board games that impressed the Unwinnable writers the most in 2017.
The Board Soul Skin Deep By Jeremy Signor • December 21st, 2017 Why do we deem judging a game based on how it looks as superficial? A game’s aesthetic beauty is every bit as integral to its quality as its gameplay.
Simplicity Rules in El Dorado By Sam Desatoff • December 14th, 2017 What makes El Dorado so good is its simplicity. A mashup of two different genres has the potential to become clunky and confusing, but that is not the case here.
The Board Soul The Board Soul: Feast or Famine By Jeremy Signor • December 14th, 2017 The Fallout board game can let you grasp greatness, but is just as likely to leave you out in the cold.
The Board Soul The Board Soul – Focus By Jeremy Signor • December 7th, 2017 Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.