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Tag: Sekiro

Forms in Light
A view of a large Japanese temple as seen from below. Stone walls tower above the viewer. A flock of birds streaks across the cloudy sky.

Sekiro’s Floating World

By Justin Reeve • February 10th, 2022

Sekiro’s cloud motif likely refers to the “floating world” of the Edo period, which offered many services geared toward samurai and the rising merchant class.

Forms in Light

Japan Style Architecture

By Justin Reeve • May 13th, 2020

The structures in Sekiro were clearly created by people with a passion for traditional architecture

The Best Games of 2019

By Team Unwinnable • December 31st, 2019

“…an explosive geyser of truly brilliant games…”

Best of 2019

Best Games Architecture of 2019

By Justin Reeve • December 27th, 2019

The top ten games of 2019 from an architectural perspective.

Checkpoint

Shadows Blunder Twice

By Corey Milne • May 22nd, 2019

Sekiro: Shadows Die Twice can be crushingly difficult, but still manages to be one of the funniest games Corey’s played in years.

Another Look

The Silent Rot of Sekiro

By Yussef Cole • May 9th, 2019

Repeated failed attempts in Sekiro have wide-reaching consequences, but does the player’s persistence leave permanent scars?

Here's the Thing

The Significance of Context

By Rob Rich • May 7th, 2019

Context isn’t always necessary, but Rob posits that it can and will affect how we think about something – consciously or not.

This One Isn’t About Difficulty

By Malindy Hetfeld • April 15th, 2019

Is the discussion about game difficulty really about difficulty, or is it more about who we serve when we make player skill a game’s main selling point?

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