Past Presence Object Lessons #3: Megadungeon By Emily Price • December 27th, 2023 What is a dungeon? This is the kind of question you think about when you draw your fiftieth square grid room that contains yet another statue and another random battle.
I Played It, Like, Twice... Versus Mode: Myth x Bardsung By Orrin Grey • November 30th, 2022 Both Bardsung and Myth are dungeon-crawl games at the high end of the complexity scale, but that’s where the surface similarities end.
JRPGs is a Genre Without a Meaning By David Shimomura • May 1st, 2017 “So what is a JRPG? The J just means Japan, right? So they’re RPGs from Japan? No, not at all.”
Overpaying the Bills With Too Many Skills By Sam Desatoff • March 16th, 2017 I enjoy skill point allocation. The problem is my brain. Somewhere in this man’s body is the decision-making ability of a child.
I Am Tank: A Tribute to Gaming’s Great Bruisers By Matthew Byrd • January 19th, 2017 “I can’t help but feel that it’s hard for video game tanks to get a little love…”
The Moment I Embraced Being A Villain in Tyranny By Charles Singletary • December 16th, 2016 Tyranny is an RPG that employs you as a judge within an evil empire. In games with similar concepts there’s redemption to be had, but not here. This is how I came to terms with that.
A Place to Rest Your Head By Rob Haines • August 27th, 2013 At the end of a hard day’s heroism, sometimes you wanna go where nobody knows your name.
Enter the Time Emporium By William Drew • May 21st, 2013 William Drew describes Wilfred Bagshaw’s Time Emporium, an ambitious and original collaboration between a music festival organizer, social media agency and product design studio.
A Brief History of Role-Playing By Tim Mucci • July 28th, 2011 Behold the first installment of Tim Mucci’s Tabletop Wizard! Behold and tremble!