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Tag: Open World Games

Area of Effect
A striking vista of a rock formation on a desert planet. The starry sky is awash in the hazy colors of an alien sunset.

Open World Vampires

By Jay Castello • November 7th, 2023

The open world map is almost nothing but a center for consumption.

A screenshot from the anime of Yu Gi Oh with the main character and his thorny hair and late 90's dog collar necklace front and center and flanked by his frienemies in front of a well lit city at night these kids are ready to rave

It’s About Time Yu-Gi-Oh! Got The Pokémon Treatment

By Richard Kelly • August 7th, 2023

Yu-Gi-Oh!‘s videogame adaptations have always presented themselves as deck-builders, with very little in the way of world-building, and lacking any meaningful way to interact with the characters

Collision Detection

Open Worlds, Open Minds

By Ben Sailer • August 7th, 2020

While Ben used to hate open-world games, now that life under lockdown has made his surroundings feel more compact than ever though, the promise of exploring their vast landscapes has taken on a different appeal.

Link stands, back to the camera and intensely small, in teh bottom right of a large open world as pictured in the Legend of Zelda: Breath of the Wild

Conformity in an Open World

By Jed Pressgrove • September 20th, 2017

Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.

Open World Overwhelming

By Sam Desatoff • January 26th, 2017

“Between my family, my job and a bucket full of other adult bullshit, there is precious little time to sit on the sofa and lose myself in a game.”

The Curse of the Collectibles

By Matt Sayer • October 18th, 2016

Whether you like them or not in the N64/PS1 days, collectibles have now been boiled down to tedium and padding.

Super-Gat

By Holly Green • November 12th, 2015

“Saint’s Row IV far surpasses the competition, emerging as the best execution of what we understand a superhero to be.” Holly Green on the best superhero game.

Mad Max’s Split Ambitions

By James Murff • September 28th, 2015

“Mad Max isn’t just one game. It’s two. And it can’t decide which it wants to be.” James Murff reveals Mad Max’s split design choices.

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