Area of Effect Open World Vampires By Jay Castello • November 7th, 2023 The open world map is almost nothing but a center for consumption.
It’s About Time Yu-Gi-Oh! Got The Pokémon Treatment By Richard Kelly • August 7th, 2023 Yu-Gi-Oh!‘s videogame adaptations have always presented themselves as deck-builders, with very little in the way of world-building, and lacking any meaningful way to interact with the characters
Collision Detection Open Worlds, Open Minds By Ben Sailer • August 7th, 2020 While Ben used to hate open-world games, now that life under lockdown has made his surroundings feel more compact than ever though, the promise of exploring their vast landscapes has taken on a different appeal.
Conformity in an Open World By Jed Pressgrove • September 20th, 2017 Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.
Open World Overwhelming By Sam Desatoff • January 26th, 2017 “Between my family, my job and a bucket full of other adult bullshit, there is precious little time to sit on the sofa and lose myself in a game.”
The Curse of the Collectibles By Matt Sayer • October 18th, 2016 Whether you like them or not in the N64/PS1 days, collectibles have now been boiled down to tedium and padding.
Super-Gat By Holly Green • November 12th, 2015 “Saint’s Row IV far surpasses the competition, emerging as the best execution of what we understand a superhero to be.” Holly Green on the best superhero game.
Mad Max’s Split Ambitions By James Murff • September 28th, 2015 “Mad Max isn’t just one game. It’s two. And it can’t decide which it wants to be.” James Murff reveals Mad Max’s split design choices.