I Played It, Like, Twice... Keeping the Flame: Flamecraft and the Pleasing Complexity of Resource Management By Orrin Grey • March 8th, 2023 Naturally, that’s a bit like judging a book by its cover but, as I have discussed before, the look and feel of a game is actually every bit as important as how it plays.
I Played It, Like, Twice... A Whole New World of Warcraft: The Board Game By Orrin Grey • February 14th, 2023 Innumerable brightly-colored miniatures and a cartographic board making it all seem reminiscent of a fantasy game of Risk.
I Played It, Like, Twice... Unexpected Joys in Small Packages in Warhammer Quest: Lost Relics By Orrin Grey • January 23rd, 2023 Lost Relics feels a bit more like a game of chess (albeit played against the board) than a standard dungeon crawl.
I Played It, Like, Twice... Fragged!: Translating DOOM to the Tabletop via a Somewhat Unlikely Route By Orrin Grey • July 26th, 2022 Despite the box art and the demonic miniatures, DOOM is fundamentally an action game that isn’t particularly interested in horror.