Getting the Band Back Together: Players Orchestrating Worlds By Jonathan Fenn • March 13th, 2024 The reason bringing musicians together works so well as a gameplay trope, is that it capitalizes on connection and creativity at its core in a mechanically satisfying, and often narratively significant way.
Mario Maker 2EZ By Amanda Hudgins • July 29th, 2019 Probably because game design is dead, but also because it’s kind of fun in a “piss off your parents and slide down the hardwood floors in your hallways with furniture polish on your socks” kind of way.
This Mortal Coyle Top Ten Characters I Hate By Deirdre Coyle • September 24th, 2018 September 2018 is the first anniversary of This Mortal Coyle and, to celebrate, Deirdre Coyle lists ten characters that make her blood boil.
Backlog Looking at Mario By Gavin Craig • November 20th, 2017 Mario has always been, and will always be, an empty shell.
Video Game Journos and Giving Mario a Pass By David Shimomura • October 30th, 2017 Mario in a sombrero and poncho fails the basic “my culture is not a costume” test. He’s wearing a costume that is a caricature of a stereotype.
To Walk From Left to Right By Richard Clark • April 5th, 2016 “What, then, does it really mean to walk from left to right? To press over, but not forward?“ Richard Clark questions our love of sidescrolling.
Close Gaming: Super Paper Mario By Dan Crabtree • December 4th, 2012 Dan Crabtree gets a little offended in Super Paper Mario‘s Fort Francis.
Coffee Power Up! By Stu Horvath • July 14th, 2011 Eric Power’s videogame-inspired paper animation show Mario’s true colors.
Out of the Darkness Something Familiar Stalks By Daniel Imperiale • February 11th, 2011 Dead Space 2 Taps Old Sources for Game Design.