I Played It, Like, Twice... But Not Too Bold: Building a Better Dungeon in Boss Monster By Orrin Grey • April 3rd, 2024 The real draw of both Boss Monster and Overboss is the low-res pixel art of side-scrolling dungeon rooms (in the former case) and top-down overworlds (in the latter).
I Played It, Like, Twice... Versus Mode: Myth x Bardsung By Orrin Grey • November 30th, 2022 Both Bardsung and Myth are dungeon-crawl games at the high end of the complexity scale, but that’s where the surface similarities end.
I Played It, Like, Twice... Getting in the Fight: Rivet Wars of Old and New By Orrin Grey • September 9th, 2022 This is a steampunk setting with walking tanks. That’s the big selling point here.
I Played It, Like, Twice... I Guess No One’s Coming: The Art and Arithmetic of Hidden Leaders By Orrin Grey • August 15th, 2022 Hidden Leaders is one of those games that is deceptively basic but can grow strangely complex as you play.
I Played It, Like, Twice... Heroic Action: Defeating Evil with a Little Help from Your Friends in Marvel United By Orrin Grey • December 16th, 2021 The feeling of teamwork is what really makes Marvel United special.
I Played It, Like, Twice... Of Monsters and Mortals: Playing Campy Creatures On a Dark and Spooky Night By Orrin Grey • October 21st, 2021 Campy Creatures is, as the box declares, a “Ghoulish Game of Deduction & Bluffing.”
I Played It, Like, Twice... Versus Mode – Arcadia Quest x Super Dungeon Explore By Orrin Grey • March 2nd, 2021 For the first installment of this periodic feature, we’ll be looking at Arcadia Quest and Super Dungeon Explore.
I Played It, Like, Twice... Only Trust Your Fists: The Side-Scrolling Beat-‘em-Up Vibes of Streets of Steel By Orrin Grey • January 6th, 2021 When Streets of Steel is at its best, it is tapping into my fondness for these types of games in a way that makes for innovative tabletop play, rather than just nostalgia.
I Played It, Like, Twice... The Agony of Adaptation: Hellboy and the Perils of Fandom (and Kickstarter) By Orrin Grey • December 9th, 2020 For a while there, writing about Hellboy: The Board Game, about being a Hellboy fan, and what the franchise means to me as a creator, all felt too fraught.
I Played It, Like, Twice... Darkness of Unusual Size: The Sword-and-Sorcery Answer to Descent By Orrin Grey • November 27th, 2020 If Descent is what we’ve all come to expect from a modern high fantasy D&D-alike, then Massive Darkness is its lo-fi sword-and-sorcery equivalent.