Past Presence Killing the Dragon By Emily Price • July 3rd, 2024 Both Dungeon Meshi and the Katamari franchise ask you to zoom in and look closely, keep your eyes peeled for small details, and never forget them even when they’re a speck on the surface of a massive star.
Dimensions Roam Paradise Killer If You Want To By Caroline Delbert • August 18th, 2022 Talking with Oli Clarke Smith of Kaizen Game Works about Paradise Killer’s unconventional open world.
Katamari Damacy: Keep Going By Jeremy Signor • January 23rd, 2019 Katamari Damacy might be the most affirming experience in gaming.
Completely Hands-On By Dan Solberg • May 8th, 2013 Dan Solberg examines the tactile shortcomings of MoMA’s Applied Design game exhibit.
Learning to Play By Gus Mastrapa • July 13th, 2012 Gus Mastrapa thinks trying to learn Dwarf Fortress is like climbing into the cockpit of a 747. Sometimes there’s nothing wrong with the familiar.
E3 Needs a Reboot By Gus Mastrapa • June 15th, 2012 This game industry is overly commercial, too violent and, worst of all, boring. Gus Mastrapa wants a reboot.
Long Live the Multiverse By Gus Mastrapa • April 20th, 2012 Gus Mastrapa looks at the barriers between creative worlds and screams, “TEAR DOWN THOSE WALLS!”