An Interview with Game Director Kim Krogh Nielsen on theHunter: Call of the Wild By Elijah Beahm • October 24th, 2024 That fundamental focus on strategy and planning is central to the game, though theHunter’s developers aren’t averse to throwing you into an adrenaline fueled fight for survival either.
Melting Time With Autoexec Games By Elijah Beahm • March 27th, 2024 “Our players really love overcoming challenges. Forming a great strategy, incorporating all your echoes, slowly watching it come together. It’s been incredible to see people play. I don’t think there’s a better feeling as a game dev.”
Can’t Stop, Won’t Stop: How RERUNNER Continues The Bit.Trip Saga By Elijah Beahm • October 24th, 2023 We have already seen levels that have blown our minds, have made us laugh, and have made us say “You can do that?!”
There’s a Natural Progression: An Interview with Wales Interactive By Elijah Beahm • May 31st, 2023 “We’re telling those nonlinear stories and that’s what we’ve been doing for a long time.”
Feature Story Team Unwinnable Fireside Chats By David Shimomura • August 26th, 2022 This month, David chats with Unwinnable co-owner and vice publisher, Sara Clemens.
Dimensions Reaching for Truth in Paradise Killer By Caroline Delbert • August 11th, 2022 Talking with Oli Clarke Smith of Kaizen Game Works about the design constraints on Paradise Killer, in a new column about how games use space of all kinds.
Feature Story A Chat With the Publisher By David Shimomura • June 22nd, 2022 Editor in chief David Shimomura sits down with Publisher Stu Horvath to reflect on the state of Unwinnable past and present.
Immortals Fenyx Rising: Interview with Jeffrey Yohalem By W.C. Hoag • December 4th, 2020 Ancient Greeks took their entertainment seriously—these people invented theatres, after all—and Greek dramas served to investigate the world they lived in and what it means to be human.
Puzzler oQo Taught Me How to Relax by Stressing Me Out By Malindy Hetfeld • September 24th, 2018 oQo however, derives most of its atmosphere from you taking the time you need to just take everything in. It’s by no means a fast game. The music is lilting, punctuated by a clear ping every time to trigger a circle.
I Love the 80s: An Interview with Kreg Mosier By Megan Condis • September 12th, 2016 Meg got to sit down with a lover of the 1980’s and maker of tabletop games, Kreg Mosier.