Diary of a 1st-Time Interactive Fiction Developer – Part 78: Skip to the End By Declan Taggart • November 12th, 2019 At long last, Declan Taggart finishes up his dev log for Choose Your Own End to the Viking World.
A Tumultuous Smoke Break By Levi Rubeck • March 28th, 2018 Emma Kidwell’s Got a Light? gracefully outlines the confusing and powerful internal combustion engine of sentiment, that heavy fire that drives us all to smoking and other activities hazardous to our health.
The Beautiful Deconstructionism of Stories Untold By David Shimomura • June 12th, 2017 Stories Untold rides the nostalgia about as hard as anyone could. Its font calls out from a time long passed. And yet…
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • July 29th, 2016 My sky pirates will signpost their ferocity though gummy smiles and an abundance of facial hair.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • July 11th, 2016 Part four: which is best? The ninja, the pirate or the zombie?
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • June 13th, 2016 Part Three: prototypes are made. Banks get robbed.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • May 14th, 2016 I started by throwing words at a sheet of paper and pretending I was having ideas.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • April 12th, 2016 Part One: Things haven’t gone wrong yet.
Is That Dragon, Cancer Really a Videogame? By Megan Condis • February 9th, 2016 The old question, “Is it really a video game?” rears it’s beastly head yet again with That Dragon, Cancer
Beggars By Gus Mastrapa • March 1st, 2013 Gus Mastrapa loves weirdness, but doesn’t expect it to come with a big budget.