Collision Detection Learning to Love Roguelikes with Deathloop By Ben Sailer • March 7th, 2023 Ben plays Deathloop and finally gets roguelikes, showing that sometimes all it takes for a genre to click is a change of context and perspective.
Here's the Thing I Used to be That Guy By Rob Rich • March 14th, 2022 Rob talks a bit about the type of person he used to be, and why he’s glad things have changed.
Collision Detection Open Worlds, Open Minds By Ben Sailer • August 7th, 2020 While Ben used to hate open-world games, now that life under lockdown has made his surroundings feel more compact than ever though, the promise of exploring their vast landscapes has taken on a different appeal.
Conformity in an Open World By Jed Pressgrove • September 20th, 2017 Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.
List-O-Mania, March 2017 By Team Unwinnable • March 30th, 2017 What’s Team Unwinnable playing, reading and rocking out to in March?
Overpaying the Bills With Too Many Skills By Sam Desatoff • March 16th, 2017 I enjoy skill point allocation. The problem is my brain. Somewhere in this man’s body is the decision-making ability of a child.
A Diary from PAX Australia, Part Two: The AAA By Matt Sayer • November 16th, 2016 A look at the AAA offerings at PAX Australia 2016.