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Tag: Horizon: Zero Dawn

Collision Detection
Colt, the protagonist of Deathloop, stands geared up and ready to fight.

Learning to Love Roguelikes with Deathloop

By Ben Sailer • March 7th, 2023

Ben plays Deathloop and finally gets roguelikes, showing that sometimes all it takes for a genre to click is a change of context and perspective.

Here's the Thing
A still from The Secret of NIMH featuring Mrs. Brisby looking worried. She is a light brown field mouse with large eyes. She wears a red cloak.

I Used to be That Guy

By Rob Rich • March 14th, 2022

Rob talks a bit about the type of person he used to be, and why he’s glad things have changed.

Collision Detection

Open Worlds, Open Minds

By Ben Sailer • August 7th, 2020

While Ben used to hate open-world games, now that life under lockdown has made his surroundings feel more compact than ever though, the promise of exploring their vast landscapes has taken on a different appeal.

Link stands, back to the camera and intensely small, in teh bottom right of a large open world as pictured in the Legend of Zelda: Breath of the Wild

Conformity in an Open World

By Jed Pressgrove • September 20th, 2017

Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.

Here's the Thing

Derailing the Hype Train

By Rob Rich • May 9th, 2017

Hype is the great ruiner.

List-O-Mania, March 2017

By Team Unwinnable • March 30th, 2017

What’s Team Unwinnable playing, reading and rocking out to in March?

Overpaying the Bills With Too Many Skills

By Sam Desatoff • March 16th, 2017

I enjoy skill point allocation. The problem is my brain. Somewhere in this man’s body is the decision-making ability of a child.

A Diary from PAX Australia, Part Two: The AAA

By Matt Sayer • November 16th, 2016

A look at the AAA offerings at PAX Australia 2016.

Video Games - Comics - Sci-Fi - Pulp

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