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Tag: Gone Home

Feature Excerpt
A living room with an empty pizza box and a couch with cushions strewn about.

The Personification of the House

By Matthew Brown • June 22nd, 2021

The walls could always talk, we just have to listen.

Forms in Light

Bizarre Banality

By Justin Reeve • January 12th, 2021

The house in Gone Home is WEIRD.

Gris and the problem of symbolic hurt

By Malindy Hetfeld • January 14th, 2019

Gris is a beautiful art game that knows it’s beautiful, but it’s metaphors often lack an emotional punch.

A Normal Lost Phone: Learning About Identity Through Objects

By Khee Hoon Chan • November 15th, 2016

“You have just found a phone. Find out the truth.”

Virginia Is a Game, But Should It Be?

By Dominic Preston • September 28th, 2016

Bickering about whether something is or isn’t a videogame is boring. Let’s talk about whether it should be a videogame.

Is That Dragon, Cancer Really a Videogame?

By Megan Condis • February 9th, 2016

The old question, “Is it really a video game?” rears it’s beastly head yet again with That Dragon, Cancer

Verse and Controller

By J. Stephen Addcox • February 2nd, 2015

J. Stephen Addcox examines the importance of poetry in videogames like Gone Home, Ni No Kuni, Skyrim and Brothers: A Tale of Two Sons.

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