Feature Excerpt The Personification of the House By Matthew Brown • June 22nd, 2021 The walls could always talk, we just have to listen.
Forms in Light Bizarre Banality By Justin Reeve • January 12th, 2021 The house in Gone Home is WEIRD.
Gris and the problem of symbolic hurt By Malindy Hetfeld • January 14th, 2019 Gris is a beautiful art game that knows it’s beautiful, but it’s metaphors often lack an emotional punch.
A Normal Lost Phone: Learning About Identity Through Objects By Khee Hoon Chan • November 15th, 2016 “You have just found a phone. Find out the truth.”
Virginia Is a Game, But Should It Be? By Dominic Preston • September 28th, 2016 Bickering about whether something is or isn’t a videogame is boring. Let’s talk about whether it should be a videogame.
Is That Dragon, Cancer Really a Videogame? By Megan Condis • February 9th, 2016 The old question, “Is it really a video game?” rears it’s beastly head yet again with That Dragon, Cancer
Verse and Controller By J. Stephen Addcox • February 2nd, 2015 J. Stephen Addcox examines the importance of poetry in videogames like Gone Home, Ni No Kuni, Skyrim and Brothers: A Tale of Two Sons.