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Tag: Game Design

Teaching Adventure Design

By Stu Horvath and John McGuire • January 22nd, 2024

School’s in session!

Friction Burns
Concept art for Dishonored showing a mask held in a mans hand, and a futiristic dystopia behind it.

Dishonored’s Chaos System Was Never Punishing You

By Ruth Cassidy • November 12th, 2021

Dishonored’s Chaos system introduces a world where you can take exactly what you want, and have fun with it, but the cost is laid bare.

Mario and luiji in builders hats

Mario Maker 2EZ

By Amanda Hudgins • July 29th, 2019

Probably because game design is dead, but also because it’s kind of fun in a “piss off your parents and slide down the hardwood floors in your hallways with furniture polish on your socks” kind of way.

Let Me Make Mistakes: A Plea to Developers

By Matthew Byrd • March 9th, 2017

If the medium is going to mature, we need developers willing to make players feel dumb, allowing them the chance to figure things out via trial and error.

Loving/Hating the Toad’s Turnpike Remake

By Jose Cardoso • February 3rd, 2017

Battle Mode may be the saving grace of some of Mario Kart 8’s lesser-loved tracks.

Mystery Land: Ruined By Luck?

By Jose Cardoso • January 13th, 2017

Jose Cardoso breaks down the design of the contentious Mario Party 2 board: Mystery Land.

Stories Art

Games Should Make Us Smarter, Not Stronger

By Matt Sayer • August 16th, 2016

Link never asked who put a slingshot in a massive treasure chest. Guardians never asked why guns pop out of aliens. We should not just accept it, too!

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