The Chest By Stu Horvath • December 14th, 2018 Unwinnable chats with Ferenc Vincze about his animated film The Chest, made using Unreal Engine 4.
Revving the Engine Ghost By Stu Horvath • October 30th, 2018 Unwinnable chats with Robert Wahby, lead project director of Sky Machine Studios, about their forthcoming game Ghost, a foray into stealth, Victoriana and revenge.
Revving the Engine Skye By Stu Horvath • October 24th, 2018 Unwinnable chats with Cian Roche of Puny Astronaut about their forthcoming game of relaxation and exploration, Skye.
Revving the Engine Deep Rock Galactic By Stu Horvath • August 28th, 2018 Dwarves bein’ dwarves. In space. We chat with Søren Lundgaard, CEO of Ghost Ship Games, about Deep Rock Galactic.
Revving the Engine Mine 18 By Stu Horvath • August 6th, 2018 Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.
Revving the Engine Mothergunship By Stu Horvath • July 6th, 2018 Joe Mirabello talks Mothergunship and creating the most ridiculous guns in videogames.
Revving the Engine Rogue Universe By Stu Horvath • May 24th, 2018 Unwinnable talks to Must Games about their forthcoming mobile space strategy game Rogue Universe.
Revving the Engine Research and Destroy By Stu Horvath • May 9th, 2018 Unwinnable chats with Impossible Industries about their forthcoming action/strategy game Research and Destroy.
Revving the Engine Genesis Noir By Stu Horvath • April 2nd, 2018 What would you do to stop a murder at the beginning of time?
Revving the Engine Sky Noon By Stu Horvath • March 15th, 2018 We chat with the developers of Sky Noon about the joys of a good grappling hook, among other things.