Forms in Light Building Danger By Justin Reeve • October 16th, 2024 By treating enemies as architectural elements, Doom creates rich and engaging gameplay that goes beyond the static design of its levels.
Feature Story Blue Keys on a Red Planet By Hilver • September 16th, 2022 The DOOM games show the limits of lifeless worlds as game settings, but it is no coincidence that each time id Software had to reinvent the series for a new generation they returned to Mars.
Here's the Thing The Nostalgia of “New DOOM” By Rob Rich • August 10th, 2022 Rob ruminates on the unexpected way that the new direction for DOOM panders to nostalgia.
Forms in Light Hell on Earth By Justin Reeve • August 9th, 2022 The levels in DOOM Eternal provide a reminder that despite being the predominant forms of architecture for the better part of a century, internationalism and modernism are not without their problems.
Interlinked Catharsis through Carnage By Phoenix Simms • August 3rd, 2022 Despite DOOM being about ripping and tearing your way through various hellscapes this iconic first-person shooter is (paradoxically) pure escapism and catharsis.
Letter from the Editor Unwinnable Monthly – July 2022 By David Shimomura • July 17th, 2022 We ripped and tore and this is what was done.
Doom Eternally Better By Stephen Wilds • May 20th, 2020 Doom Eternal goes a long way to ensure players of every ability can tackle the hordes of Hell.
Loading the Potato: A Song of Doom, Eternal By David Shimomura • March 31st, 2020 Certainly, Doom Eternal is bigger, louder, badder and more filled with gore than its predecessor.