Friction Burns The Writer Will Do Criticism By Ruth Cassidy • March 9th, 2023 The friction between knowing how games are made, and knowing that I don’t know how any one game is made.
Reviews Vs. Advertising: A Response to IGN’s Dan Stapleton By Jed Pressgrove • March 7th, 2023 We live in a world where numbers carry weight. Why not use them as part of a commitment to genuine, divergent opinions?
Past Presence Anything By Emily Price • June 28th, 2022 A large part of being a good critic is being able to be sincere. And part of that sincerity is admitting that sometimes, you just like what you like.
Conformity in an Open World By Jed Pressgrove • September 20th, 2017 Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.
When “I’m Not Good At This Game” Becomes “I Hate This Game” By Matthew Byrd • March 2nd, 2017 “It soon became clear that I lacked whatever part of the human brain that makes someone naturally good at RTS games.”
The Questions That Keep Me Up At Night By Matt Sayer • February 28th, 2017 Criticizing a game’s themes and morals is important, but in these bleak times, escapism can be just as invaluable.
Uncharted 4 Is Miserable to Play By David Shimomura • May 23rd, 2016 What can you say when a game looks nice, sounds nice, but is terrible to play?
The Japan Issue – Thoughts Recap By Team Unwinnable • February 22nd, 2016 Our regular columnists remains as eclectic as ever in the February issue, covering everything from The Muppets to the 2016 presidential campaign trail.
Actually, it’s about Ethics in Shilling Videogames By David Wolinsky • May 11th, 2015 Games journalism? No, we’re all in marketing.
The Critic and the Cloud By Sam Machkovech • February 15th, 2013 In the wake of Tesla madness, producers and editors alike should ignore a growing mountain of data and let critics be critics.