Irony Pilled to Death By J.M. Henson • June 25th, 2025 I don’t intend to grandstand and suggest that all creative works must surpass some snobbish litmus test to exist.
Dialogue A Dialogue with Grace Benfell By Autumn Wright • April 17th, 2025 “I think people are very afraid – and I am very afraid, I’m not immune to this at all – of people laughing at their lives.”
Friction Burns The Writer Will Do Criticism By Ruth Cassidy • March 9th, 2023 The friction between knowing how games are made, and knowing that I don’t know how any one game is made.
Reviews Vs. Advertising: A Response to IGN’s Dan Stapleton By Jed Pressgrove • March 7th, 2023 We live in a world where numbers carry weight. Why not use them as part of a commitment to genuine, divergent opinions?
Past Presence Anything By Dr. Emily Price • June 28th, 2022 A large part of being a good critic is being able to be sincere. And part of that sincerity is admitting that sometimes, you just like what you like.
Conformity in an Open World By Jed Pressgrove • September 20th, 2017 Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.
When “I’m Not Good At This Game” Becomes “I Hate This Game” By Matthew Byrd • March 2nd, 2017 “It soon became clear that I lacked whatever part of the human brain that makes someone naturally good at RTS games.”