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Tag: criticism

A screenshot from the final trailer for A Minecraft Movie with the title in the classic blocky font made out of stone set against a baby blue sky

Irony Pilled to Death

By J.M. Henson • June 25th, 2025

I don’t intend to grandstand and suggest that all creative works must surpass some snobbish litmus test to exist.

Dialogue
A crop of Jules Bastien-Lepage's Joan of Arc (1879), showing the young woman leaning wearily against a tree in a lush, overgrown garden.

A Dialogue with Grace Benfell

By Autumn Wright • April 17th, 2025

“I think people are very afraid – and I am very afraid, I’m not immune to this at all – of people laughing at their lives.”

Friction Burns
A crop of the painting Melancholia by Domenico Fetti, featuring a finely detailed portrait of a young person with their head in their hands, arm draped in a puffy sleeve, holding a weathered human skull

The Writer Will Do Criticism

By Ruth Cassidy • March 9th, 2023

The friction between knowing how games are made, and knowing that I don’t know how any one game is made.

A cropped view of an illustration titled Connoisseurs of Prints by John Sloan, where an art gallery is full of onlookers dressed sharply with top hats and monocles with some very serious discussion of the artwork going on

Reviews Vs. Advertising: A Response to IGN’s Dan Stapleton

By Jed Pressgrove • March 7th, 2023

We live in a world where numbers carry weight. Why not use them as part of a commitment to genuine, divergent opinions?

Past Presence
In key art from the videogame Portal 2, protagonist Chell faces off against GlaDOS, the robot antagonist.

Anything

By Dr. Emily Price • June 28th, 2022

A large part of being a good critic is being able to be sincere. And part of that sincerity is admitting that sometimes, you just like what you like.

Link stands, back to the camera and intensely small, in teh bottom right of a large open world as pictured in the Legend of Zelda: Breath of the Wild

Conformity in an Open World

By Jed Pressgrove • September 20th, 2017

Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.

When “I’m Not Good At This Game” Becomes “I Hate This Game”

By Matthew Byrd • March 2nd, 2017

“It soon became clear that I lacked whatever part of the human brain that makes someone naturally good at RTS games.”

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