I Played It Like Twice... For Honor and Small Plastic Rocks: Ascension’s Place in the Pantheon of Deck-Building Games By Orrin Grey • November 18th, 2021 With so many deck-building games on the market, the aesthetic is going to be a big part of what draws a player to one over another.
I Played It, Like, Twice... Candles Against the Dark: Surviving the Night (and Each Other) in Deranged By Orrin Grey • August 26th, 2021 A character who is Deranged is normal by day but becomes a monster by night.
I Played It, Like, Twice... Shelf Stability: Good Design Gets Out of the Way in Ex Libris By Orrin Grey • July 29th, 2021 Ex Libris looks complicated, but all the moving parts click together pretty seamlessly, and there are rarely any of those awkward moments where you’re left scratching your head over how one card mechanic interacts with another.
I Played It, Like, Twice... Versus Mode – Arcadia Quest x Super Dungeon Explore By Orrin Grey • March 2nd, 2021 For the first installment of this periodic feature, we’ll be looking at Arcadia Quest and Super Dungeon Explore.
Feature Excerpt Go to Jail: The Complicated World of Pirated Board Games By Ryan Cooper • January 7th, 2019 Tabletop Simulator lets board game fans recreate their favorite games and craft a globalized shared space. . . even if that means breaking a few laws to do so.
Escape from the Sweet Board Game Bubble By Levi Rubeck • December 20th, 2018 There’s a bubble brewing around board games.
The Board Soul Let’s Get Physical By Jeremy Signor • May 24th, 2018 Catacombs may be a game about flicking discs, but it brings the action of dungeon crawling to life in surprising, intuitive ways.
Flamme Rouge Earns the Yellow Jersey By Sam Desatoff • April 12th, 2018 Racing games are a dime a dozen, but they usually involve cars. But Flamme Rouge feels fresh and new.
The Board Soul Nonsense By Jeremy Signor • February 19th, 2018 Not every board game’s mechanics have to make thematic sense to be a ton of fun.
The Board Soul Pieces By Jeremy Signor • February 8th, 2018 Game pieces are supposed to represent something specific, transcending their forms and letting us manipulate representations of objects and people. But what happens when a cube is just a cube?