Enter the Time Emporium By William Drew • May 21st, 2013 William Drew describes Wilfred Bagshaw’s Time Emporium, an ambitious and original collaboration between a music festival organizer, social media agency and product design studio.
How the Hell Was I Supposed to Figure That Out?! By George Weidman • April 30th, 2013 After playing Antichamber, George Weidman wants to determine what makes puzzles terrifying and wonderful.
David Cage’s Robot Love: The Indelicate Machinery of Sex in Heavy Rain By Jane Riley • April 22nd, 2013 For all its realism, Heavy Rain struggles with a particular part of being human.
Feeling Lost at Lost Levels By George Weidman • April 5th, 2013 The people who go to Lost Levels are the kind of people who must either make games or die.
He’s Still Alive By Jenn Frank • April 5th, 2013 Jenn Frank plays a rough demo of the heart-wrenching adventure game That Dragon, Cancer.
This is Your Brain on Dota By Suriel Vazquez • March 21st, 2013 Suriel Vazquez examines aggression, competition and Dota 2.
In Spaceteam, No One Can Hear You Scream By Matt Marrone • March 18th, 2013 The Rookie of the Year mistrusts the members of his Spaceteam.
Videogames Gave Me Judas Priest By Gus Mastrapa • March 8th, 2013 On discovering Rob Halford and the metal majesty of Judas Priest.
The Knife Mod By Teddy Diefenbach • March 5th, 2013 Rad Dragon co-founder Teddy Diefenbach does a postmortem dissection of a fourth grade failure: his first attempt at game design.