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“I Hope You Get Shot”: A Tale of Swatting

By Megan Condis • July 7th, 2016

“In the moments after I received my threat, I was unsure how to proceed. Part of me was absolutely certain that my troll was just that and nothing more” Megan shares her experience with Swatting.

Game Developer Barbie and E3 Druggings

By Megan Condis • June 20th, 2016

Mattel is making the game and tech industry more attractive to girls, but women already there are still in danger.

Food Issue – Theme Recap

By Team Unwinnable • May 25th, 2016

Let’s talk turkey about Unwinnable Monthly #79 and our theme this month: Food. From monkey brains to Stardew Valley.

Nostalgia Jam

By Megan Condis • May 23rd, 2016

We got a real jam goin’ down, welcome to the Nostalgia Jam. BOOMSHAKALAKA!

Sponsored Post

Which Living Character Can Win The Game Of Thrones?

By Guest Post • April 20th, 2016

Sponsored – The Game of Thrones will soon continue, but who stands the best chance of winning?

Finding Depth in Clownish Comedy

By Jose Cardoso • April 19th, 2016

Just because you’re a smoking fish with some beefy arms and a shotgun doesn’t mean a game can’t be deep.

Why All the Hate?: A History of Internet Trolls

By Megan Condis • April 18th, 2016

Another day, another flood of trolls complaining online about videogames and hurling abuse at developers and fellow gamers who disagree with them.

Building Languages in Games: An Interview with Dr. Jessica Sams

By Megan Condis • March 3rd, 2016

From Simlish to Tho Fan to the terrible sounds that Tidus made, Megan and Dr. Sams discuss all parts of fake languages and why they make such a difference.

What Yarny Teaches Us About Social Media

By Melissa King • March 2nd, 2016

Who would have thought that the adventurous, little ball of yarn doubles as a highly effective social media coordinator?

Revving the Engine: Emmerholt

By Stu Horvath • February 17th, 2016

Stu interviews Christina Parker, producer on Emmerholt, a VR game controlled through Leap Motion. Part of a series of profiles sponsored by Epic.

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