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Hate the Game

By Megan Condis • November 7th, 2016

The process of falling in love is not exactly portrayed with finesse by very many videogames…

Revving The Engine: Perception

By Stu Horvath • October 31st, 2016

Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.

Monster Issue – Theme Recap

By Team Unwinnable • October 28th, 2016

Sink your fangs into excerpts from all the theme stories in the Unwinnable Monsters issue.

The Curse of the Collectibles

By Matt Sayer • October 18th, 2016

Whether you like them or not in the N64/PS1 days, collectibles have now been boiled down to tedium and padding.

Rebels is an Essential Piece of Star Wars Storytelling

By AJ Moser • September 26th, 2016

With impeccable art design, music cues and cameos, Rebels feels as in-universe as any other Star Wars story.

Revving the Engine: Thunderbird

By Stu Horvath • September 19th, 2016

Despite the looming deadlines, Tony Davidson of Innervision Games, maker of Thunderbird, was kind enough to discuss the game with Stu.

The Solus Project: Survival at its Fittest

By Matt Sayer • August 23rd, 2016

The Solus Project makes a good case for superficial survival, because you don’t have to starve to have fun.

No Man’s Sky: More Ambitious Than We Thought?

By Charles Singletary • August 19th, 2016

You’d think an infinite amount of planets to explore would be the only feature you need to impress, but Hello Games continues to push the envelope with No Man’s Sky.

Burning Down In-Game Chat is a Good Idea

By David Shimomura • July 14th, 2016

What do we actually gain from in-game chat other than a feed of anger, racial slurs, homophobia and implications about our mothers?

Sponsored Post

Pokies, a Different Breed of Video Games

By Guest Post • July 12th, 2016

Sponsored – Off-brand Vesper is all about pokies.

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