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Pretension +1: Indie Gaming Console Launches to Minimal Fanfare
BROOKLYN, NEW YORK – A loose-knit collection of programmers, anarchists and baristas launched an indie gaming console to little or no fanfare Thursday. The collective chose not to give the gaming device a name, a standard set of specifications or even a price point. “We’re trying to avoid the whole gaming hype train,” said hacker/forestry science major Arturo Gutierrez. “I mean, when I think of a brand, I think of cowboys searing the flesh of innocent cows. This isn’t about cattle capitalism.”
Poems For Fingers
It’s strange but undeniable that for all the millions we’ve spent on creating and consuming videogames over the last 20 years, we lack any broad clarity on what they are or quite why they have won their space in the sun. Never before has so much been spent on something so little understood.
Jostle Bastard: Memory Lane
It is easy to forget that games don’t spring forth fully formed, like Minerva from the head of Jupiter. That isn’t true, though. Games, unlike most other mediums, are constantly changing, like a snake perpetually shedding its skin. Every version is called a build. There are thousands of builds for Jostle Bastard. In terms of scale, it isn’t a game on par with Skyrim or Red Dead Redemption, and yet, there are thousands of iterations that chart its evolution from inception to completion. Every meaningful change to the game spawns a new build. Some seem hardly changed, others are hardly
The Jostle Diaries
Towards the end of the development of Jostle Bastard, I received an email from Pippin Barr that said: Have also pulled out all my diary entries on the subject [of Jostle Bastard], which I’m attaching. They sound a bit disjointed because they’re pulled from my actual diary, which of course includes a bunch of stuff unrelated to this game! The attached document was a kind of poem of doubt that oscillates between the heights of triumph and the depths of despair. After reading through it, I replied: The diary is great stuff. It kind of reads like Dracula or a
Pretension +1: Gaming With a Baby
Knowing something is one thing. Grasping it can be something entirely different. I have long known that parents are hard-pressed for time. There’s a lot that goes into keeping a small child alive. You must feed them, change their diapers, stop them from crying and keep them from accidentally killing themselves in a world pretty much designed to harm small, incompetent creatures. These mandatory tasks don’t leave room for things the childless might take for granted, such as an afternoon spent playing a videogame or an unhurried bowel movement.
I’m not Afraid of Zombies, I’m Afraid of Us
In last week’s episode of The Walking Dead, a zombie ripped someone’s throat out and then that guy got up and ripped someone’s stomach open and before you know it a bunch of zombies were attacking a bunch of people until the humans came in and busted the zombies’ heads open with pipes and knives and I thought “Meh, that doesn’t seem that bad.”
Fear Of The Known
The blood-curdling screams can be heard and remembered from your first moment of awareness. It’s in your face constantly, but can easily be ignored. Then one day you realize it’s taken you over like the alien(s) in The Thing or Invasion of the Body Snatchers. The creature’s neon claws are constantly digging deeper and deeper into your guts, and that awful feeling of fear is deep. It’s the horrifying truth of facing the stages of life. It’s been a weird year for me. As much as I’ve tried to stay on one path it’s time to take a turn on