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A Game of Casting
Game of Thrones hemorrhages more characters in a single episode than most other series do in multiple seasons. No one is safe from George R.R. Martin’s bloodlust – the best most characters can hope for is a quick beheading or short trip out of the Moon Door. Without all those deaths, however, the number of new characters introduced in each book would quickly bloat the series, resulting in Martin’s publishing schedule going from “once every decade, maybe” to “when the sun rises in the west and sets in the east, when the seas go dry and mountains blow in the
Notes on Luftrausers
The following is a reprint from Unwinnable Weekly Issue Two. If you enjoy what you read, please consider purchasing the issue or subscribing for the year. 1. In 2010, game critic and developer Tim Rogers wrote a review of the PlayStation 2 beat-em-up title God Hand. “God Hand is like being a professional chainsaw-wielding glacier demolisher at a party where the penguins are going to need a lot of ice cubes,” Rogers writes in the first paragraph. “Though God Hand is usually like poking holes in a watermelon with a chopstick for the best reasons… [it] is sometimes like using a pizza cutter to
Queen Without a Throne
Yes, Cersei’s decisions are usually ill-conceived and ineffective. Yes, she is selfish and prideful and vindictive. Yes, she is consistently depicted as one of the show’s main antagonists. That doesn’t change the realities of the political landscape Cersei occupies, or the misogyny that consistently tries to disempower her.
A Communique from République
I can’t quite remember when I started following Paul Alexander on Twitter – probably some time during the early development of République, the newly launched stealth game by Camouflaj, the independent studio formed by Metal Gear vet Ryan Payton. I probably pressed follow and forgot, but over the last year or so, I’ve found myself to be somewhat simpatico, for lack of a better word, with the young designer. So when Alexander queried me about an interview (wait, is that how it’s supposed to work?) I didn’t think twice. I knew he’d be somebody I enjoyed talking to about games, art and ambitions. I hope you enjoy reading our chat and are inspired to
My Party (Kit), My Rules
Rules are meant to be read, not followed – or so the mentality goes. That’s where I invariably step in. Silent limitations are given a voice. Chaos is contained. Rebellion is met with a metal cage. Passes at “imagination” to save one’s skin are denied. And decisions only have finality after being scanned for correctness, like a manic security drone equipped to stun threats without hesitation.
Best Board Games of 2013
2013 saw the creation of Unwinnable’s Board Game Club. Maybe you’ve seen the hashtags on Twitter or the numerous photos on Instagram. On January 19, 2013, Stu asked the question, “Anyone want to play a board game tonight?” Like the Founding Fathers, four men descended upon Unwinnable headquarters that night to take part in a battle of wits and cunning. Nearly every week since, we’ve played board games.