Four Dollars an Hour By Thos. West • September 14th, 2015 “…what he is afraid of is literally being made into a mechanical thing. The player notes that he has, in learning how to play the game, mechanized himself.”
The Burnt Offering None Up By Stu Horvath • September 11th, 2015 My gran, my mother’s mother, is dying. All I can think about are extra lives.
Revving the Engine: Outlaws By Stu Horvath • September 10th, 2015 “I want to re-write the way the VFX industry does things and use games tech to do it.” Sponsored by Unreal Engine 4.
Thoughts on the Internet’s Teen Angst By David Wolinsky • August 27th, 2015 “‘You shouldn’t even exist’ is the new ‘you misplaced a comma.'” David Wolinsky on critique in the age of Twitter.
Notes on Luftrausers By Brendan Keogh • August 10th, 2015 “Luftrausers is not a game about flying; it is a game about falling gracefully.” Brendan Keogh on the tactile pleasures of Vlambeer’s arcade shooter.
Unwinnable Weekly Issue Fifty-Four By Stu Horvath • July 24th, 2015 Ant-Man‘s all right but that might not be good enough.
Magic Surrealism By Brian Taylor • July 23rd, 2015 Brian Taylor examines symbolism in Toren’s mechanics, design, genre, characters, and imagery.
Unwinnable Weekly Issue Fifty-Three By Stu Horvath • July 17th, 2015 Stu Horvath weighs in on the latest Gawker kerfluffle.
A Toast to Fandom!: E3 2015 By Stu Horvath and David Wolinsky • July 2nd, 2015 David Wolinsky went to E3. Stu Horvath stayed home. They still had plenty to talk about.
Revving the Engine: Dead Static Drive By Stu Horvath • June 29th, 2015 Stu interviews Mike Blackney, Unreal Dev Grant recipient, on his project Dead Static Drive. Part of a series of profiles sponsored by Epic.