Why All the Hate?: A History of Internet Trolls By Megan Condis • April 18th, 2016 Another day, another flood of trolls complaining online about videogames and hurling abuse at developers and fellow gamers who disagree with them.
Building Languages in Games: An Interview with Dr. Jessica Sams By Megan Condis • March 3rd, 2016 From Simlish to Tho Fan to the terrible sounds that Tidus made, Megan and Dr. Sams discuss all parts of fake languages and why they make such a difference.
What Yarny Teaches Us About Social Media By Melissa King • March 2nd, 2016 Who would have thought that the adventurous, little ball of yarn doubles as a highly effective social media coordinator?
Revving the Engine: Emmerholt By Stu Horvath • February 17th, 2016 Stu interviews Christina Parker, producer on Emmerholt, a VR game controlled through Leap Motion. Part of a series of profiles sponsored by Epic.
Unwinnable Listens to the Best Music of 2015 – Part 2 By Team Unwinnable • January 20th, 2016 The challenge: listen to the Unwinnable Best Albums of 2015 playlist for the month of January, on random, without skipping a track. We’re two weeks in. Can you hang?
Goodbye Spaceboy By Team Unwinnable • January 12th, 2016 Unwinnable struggles to come to terms with the death of David Bowie.
The Best Comics of 2015 By Team Unwinnable • December 30th, 2015 From samurai to tattoos to brimping, Team Unwinnable shares their thoughts on their favorite comics of the year.
Revving the Engine: 404Sight By Stu Horvath • December 18th, 2015 Stu interviews Tina Kalinger, producer of sandbox runner/internet service provider fighter 404Sight. Part of a series of profiles sponsored by Epic.
Statistics are Making Us Into Assholes: A Modest Proposal to Reform League of Legends By Megan Condis • December 7th, 2015 Megan has a solution for the toxic cesspool of shitty behavior, commonly called League of Legends, on how to make it less cesspool-y.
Social Media Break Up Coordinator By Riley MacLeod • December 2nd, 2015 Personalized service for all your awkward social media break up needs.