We Hate Everyone: How Type O Negative Changed Music By Diego Nicolás Argüello • April 13th, 2018 Type O Negative didn’t care for anyone, something they were always implying in every song. Crying babies, torture machinery sounds, more moanings that I’ve ever heard in my entire life.
Embody An Unspeakable Horror in Sea Salt By Khee Hoon Chan • April 10th, 2018 To Lovecraft fans, the unspeakable horror of the Old Gods is already common knowledge, their motives so unknowable and unthinkable that any attempts to understand them would surely lead to insanity
Tomb Raider and the Problematic Messiah By Elijah Beahm • April 6th, 2018 Religion in games is something you rarely see. It’s even stranger to imagine it utilized as a key aspect of any AAA project. See Crystal Dynamics’ Rise of the Tomb Raider.
The Usurper Noteworthy Metal – March 2018 By Astrid Budgor • April 4th, 2018 The latest metal gems unearthed on Bandcamp.
Checkpoint DEFCON By Corey Milne • March 8th, 2018 These are games about waiting on the end of the world.
The Sweet Illogic of Cultist Simulator By Levi Rubeck • February 8th, 2018 The body withers, decays, and rots with whatever insight you thought you’d gained back into the earth. Until you start a new game, echoing a past barely remembered.
Feature Excerpt Social Media Life Crisis By Denis Farr • January 30th, 2018 On social media, videogames and the Self.
Best of 2017 Unwinnable Listens to the Best Music of 2017 – Finale By Team Unwinnable • January 30th, 2018 The Can You Hang? Challenge is over. This year’s lesson? Even good music can be a punishment.
Blaming the Unchecked Algorithm By Levi Rubeck • January 25th, 2018 Nihei synthesizes the aesthetics of precision manufacturing with a cellular improvisation, crafting the humans and the silicon life out of the same inky molecules.