Made of Lines and Vines A White Savior Almost Lost in the Inviting Scenery By Saniya Ahmed • August 22nd, 2022 Over a decade since Assassin’s Creed Revelation’s release, I’m reconciling how it so completely charmed me with scenery of mosques and Islamic designs to bask in that I glossed over Ezio becoming the white savior.
Painting Miniatures By Stu Horvath and John McGuire • August 22nd, 2022 Paints, brushes and tranquility.
Letter from the Editor Unwinnable Monthly – August 2022 By David Shimomura • August 19th, 2022 WARNING: Contains New Columnist!!!
Dimensions Roam Paradise Killer If You Want To By Caroline Delbert • August 18th, 2022 Talking with Oli Clarke Smith of Kaizen Game Works about Paradise Killer’s unconventional open world.
Lunatic Meets Lunatic: Two Good-Natured Caper Films from Hong Kong Director Johnnie To By Orrin Grey • August 17th, 2022 A pair of surprisingly lightweight and amiable caper flicks in the vein of more recent thriller confections such as 2013’s Now You See Me.
I Played It, Like, Twice... I Guess No One’s Coming: The Art and Arithmetic of Hidden Leaders By Orrin Grey • August 15th, 2022 Hidden Leaders is one of those games that is deceptively basic but can grow strangely complex as you play.
The Atlantis Bestiary By Stu Horvath and John McGuire • August 15th, 2022 Every once in a while, we stumble upon a true treasure.
Open World My Own Personal 25th Universe By Edward Smith • August 12th, 2022 The emotional, psychological circuit catalyzed by videogames, and its inevitable dead end
Dimensions Reaching for Truth in Paradise Killer By Caroline Delbert • August 11th, 2022 Talking with Oli Clarke Smith of Kaizen Game Works about the design constraints on Paradise Killer, in a new column about how games use space of all kinds.
Nonhuman Meditations A Dog and Her Friend and the Lockdown in Between By Alyssa Wejebe • August 11th, 2022 Alyssa imagines Isabelle’s friendship with Doomguy while remembering the first year of lockdown.