Revving the Engine Creative Constraints in Unbound: Worlds Apart By Ben Sailer • August 29th, 2022 Unbound: Worlds Apart looks like a typical puzzle-platformer. However, thanks to some creative design decisions, it’s much more than that.
The Lost Wave By Stu Horvath and John McGuire • August 29th, 2022 Some new old D&D toys seem to have fallen out of a time warp.
Dimensions Paradise Killer’s 8,227 Years of Solitude By Caroline Delbert • August 26th, 2022 What does time mean when the ruling class is immortal? Everything, it turns out. With comments from Oli Clarke Smith and Sam Barlow.
Feature Story Team Unwinnable Fireside Chats By David Shimomura • August 26th, 2022 This month, David chats with Unwinnable co-owner and vice publisher, Sara Clemens.
Assigned, (De)limited Desire The Dodo Wears Labelle By Trevor Richardson • August 25th, 2022 Label has her would-be muses dress up to spur her inspiration, but what materially occurs is a transaction of influence.
Feature Excerpt The Horror of Finding a Home By Andrei Filote • August 25th, 2022 Path of Exile doesn’t end when the story concludes but when the player’s will to imagine the next character fails.
Open World Misanthropia By Edward Smith • August 24th, 2022 We may possibly all stop playing videogames, for escaping from life would perhaps feel less necessary, and so games would have less a purpose to serve as pain relief.
Feature Excerpt The Chaos Detective By Daryl Li • August 24th, 2022 The Return of the Obra Dinn supports a detective fantasy by casting the player into the role of textual interpreter who seeks to organize the chaos into coherent solution.
Made of Lines and Vines A White Savior Almost Lost in the Inviting Scenery By Saniya Ahmed • August 22nd, 2022 Over a decade since Assassin’s Creed Revelation’s release, I’m reconciling how it so completely charmed me with scenery of mosques and Islamic designs to bask in that I glossed over Ezio becoming the white savior.