The Heavy Pour Sucking Blood from the Earth By Sara Clemens • November 30th, 2018 Between the nightmare of daily news and the ethical quandaries of playing games by any triple-A developer, it’s hard to be assed to play games these days.
[Yells in Foreign Language] By David Shimomura • October 10th, 2018 The Yakuza series doesn’t offer an English dub for its dialogue. That’s a good thing.
Feature Excerpt Climbing the Virtual Mountain By Rowan Evans • August 23rd, 2018 When rendered in videogames, a mountain becomes more than an obstacle. They’re living sites, where introspection, healing and learning take place.
Seize the Sandbox By Levi Rubeck • August 23rd, 2018 I don’t want to craft my own tale in the game, I want to live vicariously through a meticulously arranged narrative.
Wanderlust – Rolling Green By Taylor Hidalgo • July 10th, 2018 The Great Plateau’s first moments are a promise of a grand Hyrule. They capture my imagination long before I know what I’m doing.
The Ethics of a Human Whopper By Levi Rubeck • June 14th, 2018 These ideas, of food in games as something more than a vessel of health or the act of consumption, settles like a river mist over Vampyr.
The Heavy Pour It’s the Little Things, Kiddo! By Sara Clemens • March 27th, 2018 Thankfully, simple pleasures aren’t hard to come by.
Feature Excerpt A Tale of Two Worlds By Yussef Cole • January 24th, 2018 The more perfect the theme park, the larger its landfills.
GB Burford: GOTY 2017 By GB Burford • January 22nd, 2018 Art, I think, is at its best when it helps us deal with life.
Letter from the Editor Unwinnable Monthly – January 2018 By Stu Horvath • January 18th, 2018 We start the new year with a new issue packed with goodness. Stu gives you the rundown and hints at some stuff coming soon in Unwinnable’s future.