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The Man of Many Ways

By Kate Gray • March 21st, 2018

Was it Mario who blinded the cyclops or Odysseus? I forget.

Polishing Up the Ol’ Dragonlance

By Levi Rubeck • March 21st, 2018

The War of Souls continues the Dragonlance series’ penchant for a willingness to let its characters fail—to be broken down completely while chasing meaningless power, given the chance for redemption, and convincing the reader when they stand or fall.

A page from the Workers Unite zine that reads "It was their Dream to Work in the Game Industry' heavily glitched out

Dispatches from GDC 2018: Day One

By Amanda Hudgins • March 20th, 2018

Amanda goes to GDC with a Press Pass. This is her daily diary of the experience.

Modern-day Cyberpunk Is Already Here

By Khee Hoon Chan • March 20th, 2018

So what stories should cyberpunk tell today? As the foreshadowing of dystopian societies inches closer and become less of a distant future, our games should also reflect our conflicting relationship with technology today.

Gingy's Corner

Gingy’s Corner: Entschuldigung

By Gingy Gibson • March 19th, 2018

This is what happens when you do everything perfectly for 90% of a horror story and then bugger it all up by taking the last twist too far.

Letter from the Editor

Unwinnable Monthly – March 2018

By Stu Horvath • March 16th, 2018

Unwinnable Monthly 101 is here – find out what’s inside!

The Joy of Jank

By Ryan Cooper • March 16th, 2018

Jank is the understated secret sauce of game development.

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