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Revving the Engine

Rogue Universe

By Stu Horvath • May 24th, 2018

Unwinnable talks to Must Games about their forthcoming mobile space strategy game Rogue Universe.

Dhalsim Needs No Haduken

By Gurmeet Singh • May 24th, 2018

What does the mysterious yogi actually believe?

The Loss Levels

By Daniel Fries • May 23rd, 2018

The name, The Loss Levels, is a pun on the Japanese version of Super Mario Bros. 2, called The Lost Levels when it finally released in the United States. It’s hard to know whether you’re supposed to laugh or cry.

Our Hearts Have Long Been Closed

By Sam Desatoff • May 23rd, 2018

“We’ve fallen so far down the blood-soaked rabbit hole that now even the most violent of protagonists are wondering if we’ve gone too far.”

Poetry at the Crossroads of Self and State

By Levi Rubeck • May 23rd, 2018

Sharif, an American poet whose parents were exiled from Iran, is taking stock of her homes and houses in this and all of her work

The Burnt Offering

The Shadow of Lovecraft

By Stu Horvath • May 22nd, 2018

It’s time to retire the word “Lovecraftian.”

The Painfully Quiet Demise of The Flock

By Khee Hoon Chan • May 22nd, 2018

“What if we could evolve the game over its life cycle, perhaps through new levels or through changing its narrative? We wanted to let the community experience what they would normally experience in a single player story—where their actions and events will have a tangible impact on the game universe.”

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