A Game of Casting
Game of Thrones hemorrhages more characters in a single episode than most other series do in multiple seasons. No one is safe from George R.R. Martin’s bloodlust – the best most characters can hope for is a quick beheading or short trip out of the Moon Door. Without all those deaths, however, the number of new characters introduced in each book would quickly bloat the series, resulting in Martin’s publishing schedule going from “once every decade, maybe” to “when the sun rises in the west and sets in the east, when the seas go dry and mountains blow in the
Notes on Luftrausers
The following is a reprint from Unwinnable Weekly Issue Two. If you enjoy what you read, please consider purchasing the issue or subscribing for the year. 1. In 2010, game critic and developer Tim Rogers wrote a review of the PlayStation 2 beat-em-up title God Hand. “God Hand is like being a professional chainsaw-wielding glacier demolisher at a party where the penguins are going to need a lot of ice cubes,” Rogers writes in the first paragraph. “Though God Hand is usually like poking holes in a watermelon with a chopstick for the best reasons… [it] is sometimes like using a pizza cutter to
Godzilla: Savior?
“Why are so many students missing?” It’s the first question that pops into my mind as the bell rings to start class. I had been teaching in Busan, South Korea for about half a year at this point – March 2011 – and if there’s one thing I’d learned in that time it was that kids don’t skip school. This day was different, though, with numerous students absent in each class that came in through the doors. Light rain was steadily coming down outside, but it was nothing worth worrying about. [pullquote]Godzilla is all about perspective, and from its perspective