I Played It, Like, Twice... Let’s Party: Killing Cute Monsters Cutely in Here to Slay By Orrin Grey • April 21st, 2026 Sometimes sabotaging your friends, too.
Night of the Ninja (and More!) By Stu Horvath and John McGuire • April 20th, 2026 Ninjas, ninjas, ninjas, they’re all Stu wants to talk about these days.
Here's the Thing I Live for the A-HA Moment By Rob Rich • April 16th, 2026 Outside of rewarding exploration the best feeling in a videogame is the “A-HA!” moment. Something many games lack but several (both old and new) still have in spades.
Forms in Light Landscapes of Loneliness By Justin Reeve • April 15th, 2026 Breath of the Wild and Tears of the Kingdom both demonstrate that landscapes are never neutral. They carry implicit arguments about how people relate to the world around them.
Casting Deep Meteo Corporations Steeped in Phraseology By Levi Rubeck • April 14th, 2026 Marathon is threading the needle between art and service, a refreshingly bold work from a technical monolith.
THAT’S WHAT THE BLOG IS FOR! Mad Men S1E11–S1E13 By Natasha Ochshorn • April 13th, 2026 Everyone is worried they’ve missed out on something.
Maslow’s Power Fantasy: Sometimes You Need A Win By Chris Revelle • April 10th, 2026 A power fantasy about creating peace and mutualism between communities.