Feature Excerpt Spritfarer and the Labor of Grief By Laurie McRae Andrew • March 27th, 2025 Judith Butler helps us see how Spiritfarer’s gameplay mechanics connect labor with the politics of grief.
Feature Story Leading with Watercolor on the Seven Seas: Bear Pirate Viking Queen By Edward Kane • March 26th, 2025 “I don’t think I’m doing anything particularly ‘untraditional,’ I am just using (maybe) different tools than what American comic book readers are used to seeing.”
To Have Fun in Spite of The Tragedy of It All: The Pertinence of Molly House By Luis Aguasvivas • March 25th, 2025 Within this box a metaphor is contained, one of festive joy experienced by a collective in conservative Georgian England.
Sickest Witch By Stu Horvath and John McGuire • March 24th, 2025 Which sick witch is the sickest witch? You!
So Much for Being Subtle By Edward Smith • March 21st, 2025 That rhythmic, never-rising, never-falling delivery creates a kind of base reality for the world of Max Payne.
Letter from the Editor Unwinnable Monthly – March 2025 By David Shimomura • March 20th, 2025 We’re taking to the high seas.
Here's the Thing Graphics Are Never Everything By Rob Rich • March 19th, 2025 While being able to visually enjoy (or even just parse) a game’s visuals are important, Rob isn’t a fan of just how much importance people sometimes place on them.
I’m Not Meant To Know Every Train Schedule By Wallace Truesdale • March 17th, 2025 The longer I stared, the more convinced I became that the train was an assault against logic.
Liminal Horror Deluxe By Stu Horvath and John McGuire • March 17th, 2025 Is that the streetlight buzzing, or an insectoid monster wanting to lay eggs in my eye?