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The Solus Project: Survival at its Fittest

By Matt Sayer • August 23rd, 2016

The Solus Project makes a good case for superficial survival, because you don’t have to starve to have fun.

Sponsored Post

Are Social Games Worth your Time – And Money?

By Guest Post • August 22nd, 2016

Sponsored – Time for an age old question to be asked.

What We Talk About When We Talk About Video Game Delays

By AJ Moser • August 22nd, 2016

What are we really doing when we want to talk about games being delayed time and time again?

The Maturity In Video Game Absurdity

By Matthew Byrd • August 22nd, 2016

Games are growing up, and they’re learning it’s okay to poke fun at yourself.

No Man’s Sky: More Ambitious Than We Thought?

By Charles Singletary • August 19th, 2016

You’d think an infinite amount of planets to explore would be the only feature you need to impress, but Hello Games continues to push the envelope with No Man’s Sky.

Local Multiplayer Isn’t Dead, It’s Cardboard

By Sam Desatoff • August 18th, 2016

Memories of LAN parties and punching the guy that chose Oddjob are pretty dear. But you can still get them when you trade the controller for cards.

Last Week’s Comics 8/18/2016

By Sara Clemens, Sal Lucci and David Shimomura • August 18th, 2016

Team Unwinnable shares their thoughts on this week’s Creepy Archives Vol. 4 and last week’s Darth Vader # 24 and All Star Batman # 1.

Netflix’s The Get Down and Learning to Get Down

By Dominic Preston • August 17th, 2016

The Get Down doesn’t quite know what it means to get down. Is it still worth watching though?

Stories Art

Games Should Make Us Smarter, Not Stronger

By Matt Sayer • August 16th, 2016

Link never asked who put a slingshot in a massive treasure chest. Guardians never asked why guns pop out of aliens. We should not just accept it, too!

GLITCHED Turns You into a Videogame Character

By Khee Hoon Chan • August 16th, 2016

Fourth wall breaking characters are a dime a dozen, and some use it better than others. GLITCHED knows how it’s done.

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