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Blood Blockade Battlefront, or “Fight Nights, Blood City”

By Austin Price • November 18th, 2016

“What Nightow understands is that New York City is a kind of barely contained chaos bursting with wild energy and implicit violence.”

Last Week’s Comics: Not So Silent Interlude

By Ian Gonzales • November 17th, 2016

Unwinnable’s Comics Editor wants to read your comics.

Civilization VI Has the Best Opening. Ever.

By David Shimomura • November 17th, 2016

“Sometimes, something as simple as an introduction can remind us that, as a civilization, we’ve come so very far but that we’ve still so much further to go.”

The Cinematography of Horror Games

By Matthew Byrd • November 17th, 2016

“The fact that no one clear camera solution exists means that the horror genre serves as a playground for video game cinematography.”

A Diary from PAX Australia, Part Three: Hand of Fate 2

By Matt Sayer • November 17th, 2016

A look at what’s new in the deck-building action game Hand of Fate 2.

Smash Up: Steam Early Access Impressions

By Sam Desatoff • November 16th, 2016

A great table top game with a not-so-great digital counterpart…

Spilled Ink

Unhinging the Familiar

By Austin Price • November 16th, 2016

Shin Godzilla finally puts the horror back into the iconic kaiju.

A Diary from PAX Australia, Part Two: The AAA

By Matt Sayer • November 16th, 2016

A look at the AAA offerings at PAX Australia 2016.

A Reaffirmation, a Promise and an Invitation

By Stu Horvath • November 15th, 2016

Some thoughts on the future and where Unwinnable fits.

A Normal Lost Phone: Learning About Identity Through Objects

By Khee Hoon Chan • November 15th, 2016

“You have just found a phone. Find out the truth.”

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