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Revving The Engine: Perception

By Stu Horvath • October 31st, 2016

Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.

Monster Issue – Theme Recap

By Team Unwinnable • October 28th, 2016

Sink your fangs into excerpts from all the theme stories in the Unwinnable Monsters issue.

Life in the Monster Squad

By Orrin Grey • October 27th, 2016

Orrin Grey joined The Monster Squad as a kid and life’s never been the same since.

Last Week’s Comics 10/26/2016

By Ian Gonzales and David Shimomura • October 26th, 2016

Team Unwinnable shares their thoughts on this week’s Serenity: No Power in the ‘Verse #1 and last week’s Infamous Iron Man #1.

They Could be Monsters, For All You Know

By Livia Llewellyn • October 25th, 2016

Scores of neighborhood children circle an object on their bikes in the late afternoon sun, chanting as they pelt it with rocks and sticks. When they scatter and dart past you, their grins seem impossibly thin and wide. Were those extra teeth?

Legends of Tomorrow Wants to Be Doctor Who, and Is All the Better for It

By Dominic Preston • October 21st, 2016

The first season of Legends of Tomorrow never left the shadows of The Flash and Arrow, but it could turn it around for season 2

Remembering Fallout: The Original Post-Apocalyptic Experience

By Khee Hoon Chan • October 20th, 2016

The fan mod Fallout 1.5 Resurrection is out, so let’s remember what made the original wasteland great.

Last Week’s Comics 10/19/2016

By Sara Clemens, Michael Edwards and David Shimomura • October 19th, 2016

Team Unwinnable shares their thoughts on this week’s Spell on Wheels and KISS premiers and last week’s Darth Vader finale.

Spilled Ink

Happiness Volume 1, “A Monstrous Adolescence”

By Austin Price • October 19th, 2016

The horrors of adolescence are even worse when you’re becoming a vampire.

The Curse of the Collectibles

By Matt Sayer • October 18th, 2016

Whether you like them or not in the N64/PS1 days, collectibles have now been boiled down to tedium and padding.

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