Wartile: Hexes and Pose(s) By Matt Sayer • March 15th, 2016 Wartile aims to fuse the essence of tabletop gaming with real-time action. So how’s it shaping up so far?
The Fresh Ingredients of Furi By Charles Singletary • March 15th, 2016 Combine one part action, two parts speed, plenty of style, a dash of bullet hell and pressure cook with high intensity.
Californium is a Fiction Reference Wrapped in a Drug-Addled Riddle By Megan Condis • March 14th, 2016 Philip K. Dick influence is heavy in Californium, but might-be-winks and could-be-nudges may be just as frustrating as exciting for fans.
Matt’s Video Game Science Corner: Crafting Recipes By Matt Sayer • March 10th, 2016 Crafting systems are commonplace in many games these days. But just how scientific are they, really?
Last Weeks Comics 3/10/2016 By Michael Edwards and Sal Lucci • March 10th, 2016 Team Unwinnable shares their thoughts on Shaft: Imitation of Life # 2 and Project Superpowers: Blackcross.
Digital Arachnophobia By David Shimomura • March 7th, 2016 What to do when every game you want to play is loaded with hairy, meaty, crawling terrors?
Gurgamoth, Aggression without Nuance By James Murff • March 4th, 2016 There are a lot of local multiplayer games out there. Gurgamoth hits the aggression notes well, but has a hard time measuring up to the nuance.
How to Watch The Big Short and Stay Smarter Than the Average Chimp By Declan Taggart • March 4th, 2016 Why does the boiling rage of the collective simmer down to a flavorless consomme of apathy, resentment and mistrust?
Our Conversation About Portal Knights: A Review Story By Jeremiah Cheney • March 3rd, 2016 We’d like to invite you to read a little story that’s secretly a review.
Building Languages in Games: An Interview with Dr. Jessica Sams By Megan Condis • March 3rd, 2016 From Simlish to Tho Fan to the terrible sounds that Tidus made, Megan and Dr. Sams discuss all parts of fake languages and why they make such a difference.