Bullitt to the Head By Corey Milne • October 12th, 2016 “The thing about memory is that it lies. Constantly. Our heads are like sieves and our brains try to plug the holes as best it can…”
Last Week’s Comics 10/12/2016 By Ian Gonzales, David Shimomura, Sal Lucci and Sara Clemens • October 12th, 2016 Ian Gonzales interviews Box Brown about Tetris: The Games People Play and the LWC Team reviews Paper Girls, Clean Room and Batman.
Diaries of a Spaceport Janitor Crushed My Soul By Dominic Preston • October 12th, 2016 Diaries of a Spaceport Janitor is the most faithful janitorial simulator on the market, and that’s as depressing as it sounds. But in a good way.
Spilled Ink Bleach: The Sense of a Nonending By Austin Price • October 12th, 2016 Kubo Tite’s opus Bleach ran for over a decade, and caught plenty of heat for its ending, or lack of one.
Thumper Review: A Song Without a Melody By Matt Sayer • October 12th, 2016 Thumper is plated in a shiny, chrome veneer, but its chaotic and indecipherable music structure cripples its potential as a rhythm game.
Here's the Thing Getting Over Metal Gear Survive By Rob Rich • October 11th, 2016 People need to stop pretending that they wouldn’t be lapping it up if it was the self-proclaimed “auteur’s” idea in the first place.
Hate to Lose, Love to Win By Andrea Ayres • October 11th, 2016 “Our feelings about loss and failure tend to become more complicated when we begin to add in identity and social inclusion (or exclusion).”
Street Fighter V: A Time to Play and a Time to Watch By Khee Hoon Chan • October 11th, 2016 It’s fun to quarter-circle your way through arcade mode on easy, but sometimes Street Fighter V is better enjoyed without a controller.
Want Japanese? Better Pre-order! By David Shimomura • October 11th, 2016 Final Fantasy 7 will require you a pre-order for the original, Japanese voice acting. You’ll also get a crazy, chibi guy that wants to destroy the world.
Backlog The Sand and the Sea By Gavin Craig • October 10th, 2016 Giant Squid’s founder, Matt Nava, was art director for 2012’s Journey, and it’s clear that Abzû is an attempt to create a similar sort experiential parable.