Interlinked Advancing Together By Phoenix Simms • September 5th, 2024 Nikhil Murthy’s Syphilisation emerged as a way to address some enduring colonial-imperialist assumptions in the 4X classic series Civilization.
Getting the Band Back Together: Players Orchestrating Worlds By Jonathan Fenn • March 13th, 2024 The reason bringing musicians together works so well as a gameplay trope, is that it capitalizes on connection and creativity at its core in a mechanically satisfying, and often narratively significant way.
Cantata is Strategy for the Masses By Emily Price • September 13th, 2023 Afterschool studios’ eco-strategy game aims to be approachable in technicolor.
Funeral Rites After Ragnarok: Featuring Colin Le Sueur By Oluwatayo Adewole • April 24th, 2023 It’s a bold move for Le Sueur to make a Norse-inspired Souls-like tabletop roleplaying game, and yet he manages to avoid some extremely fraught territory.
Run It Back 1973 By Oluwatayo Adewole • November 29th, 2022 A poetic embodiment of the fever-dream feelings within The Spook Who Sat By The Door and Ganja & Hess.
Feature Excerpt Lost in Translation By Aidan Moher • November 18th, 2022 The Sega Saturn is one of the best JRPG consoles of all time…just not in the west.
Made of Lines and Vines A White Savior Almost Lost in the Inviting Scenery By Saniya Ahmed • August 22nd, 2022 Over a decade since Assassin’s Creed Revelation’s release, I’m reconciling how it so completely charmed me with scenery of mosques and Islamic designs to bask in that I glossed over Ezio becoming the white savior.
Exploits Feature Two Minutes to Late Night – Bedroom Covers By Ed Coleman • January 3rd, 2021 Our pick for best thing on the internet that makes the pandemic bearable.
New Zealand Game Development By Alan Smithee • November 2nd, 2020 Game development is a promising niche of New Zealand that continually attracts new labour force, eventually creating fascinating games for broad audiences.
Revving the Engine Robot Champions: Fight! For Your Life! By Stu Horvath • October 26th, 2020 We seldom have a clear view on how difficult it is to make videogames. Partly this is our own fault – most folks will always suspect that making games isn’t “work” the same way that digging ditches is.