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Feature

The Mass Effect Issue: Romancing the Krogan

By Khee Hoon Chan • June 8th, 2018

Why can’t Wrex get some love?

Gingy's Corner

Bunka no Kenkyu: Revival of Queen Leyak

By Gingy Gibson • June 8th, 2018

Pacing matters. Plot matters. Making sure your visual novel doesn’t crash matters. No one told this studio.

RPG character standing in illustrated relief behind two other people.

Belonging Outside of Belonging: Avery Alder’s Dream Askew

By Sam Desatoff • June 7th, 2018

For Alder, Dream Askew is the product of years of hard work and iteration. As her vision finally nears release, she hopes that she can inspire marginalized communities to tell their stories in their own unique ways.

Feature Excerpt

The Mass Effect Issue: At All Costs

By David Shimomura • June 6th, 2018

Humanity never needed Cerberus.

Another Look

The Mass Effect Issue: Artificial Immortality

By Yussef Cole • June 6th, 2018

Mass Effect makes us question our preconceived notions about artificial intelligence.

Red Hare Refuses to Fade

By Levi Rubeck • June 6th, 2018

What can be expected from a community mostly fueled on youthful energy? Life hits with a closed fist, and subsisting against the grain is suspiciously similar to a real job. Except working for yourself has even worse benefits.

Pato Box’s Fisticuffs Lack Punch

By Khee Hoon Chan • June 5th, 2018

Perhaps the point of Pato Box is less about its story and setting. Perhaps it’s more about its exploration of the Punch-Out!! mechanics, and how that can be reimagined as a means of experiencing a stylish crime drama about double-crosses and revenge.

Gingy's Corner

Fashioning Little Miss Lonesome

By Gingy Gibson • June 1st, 2018

A visual novel about friends, fashion, and failing at life.

Exploits Feature

Art vs. Artist

By Khee Hoon Chan • June 1st, 2018

There comes a point where death is too good for the artist.

The Magical Charm of Empyreal: Spells and Steam

By Sam Desatoff • May 31st, 2018

Level 99 hopes to craft a train board game like no other.

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