and then we held hands is a Game of Discomfort By Sam Desatoff • August 24th, 2017 There’s a fine balance at work in …and then we held hands, and you must take care of yourself before you can help your partner.
The Board Soul Your Story By Jeremy Signor • August 24th, 2017 We know how play can shape narratives in games, but what happens when the game itself makes you part of its story?
Spilled Ink Witch Way To Go – Flying Witch Vol. 2 By Austin Price • August 23rd, 2017 “It’s insubstantial, lighter than air, colorless, the pleasure of a cool breeze on a summer day two degrees right of ‘too hot.'”
Last Decade’s Quarter Bin By Ian Gonzales • August 23rd, 2017 Ian Gonzales dives into quarter bins to find buried treasures in last decade’s quarter bins. This week, he fondly remembers Spider-Boy Team Up!
Seeing Whilst Sleeping – An Excerpt from Unwinnable Monthly 94 By Rachel Watts • August 23rd, 2017 Sleep. Dream. Play.
Gang of Clones: The Heart of Orphan Black By Levi Rubeck • August 22nd, 2017 Orphan Black mostly carried itself as a character-based mystery cop procedural, with main clone Sarah leading the charge against the many forces that sought to exploit her sisters and her daughter
The Gothiest Dad – An Excerpt from Unwinnable Monthly 94 By Deirdre Coyle • August 22nd, 2017 Dream Daddy’s goth dad gets (almost) everything right about goth.
Geralt of Rivia is Unknowable By Khee Hoon Chan • August 22nd, 2017 In contrast to his more boisterous companions like Dandelion and Zoltan, Geralt had the emotional range of a snail
The Burnt Offering Nostalgia Bomb By Stu Horvath • August 18th, 2017 Nostalgia is the bottomless pit into which we willingly throw ourselves.
Gingy's Corner 1931: Scheherazade at the Library of Pergamum By Gingy Gibson • August 18th, 2017 1931: Scheherazade at the Library of Pergamum is a dating/time management sim targeted towards people who saw the Indiana Jones movies and wondered, “But what if Indy was a girl?”