Last Week's Comics Last Week’s Comics 1/17/2018 By Ian Gonzales, David Shimomura and Sal Lucci • January 17th, 2018 Team Unwinnable shares their thoughts on Batman: Creature of the Night #2, G.I. Joe: A Real American Hero # 246 & 247 and James Bond: The Body # 1.
Spilled Ink Trauma Entertainment – Happiness Vol. 6 By Austin Price • January 17th, 2018 “The real horror of trauma is that it is immortal.”
The Tentacled Spirit of Yharnam, in Card Stock By Levi Rubeck • January 16th, 2018 The pitch void and tentacled spirit of Yharnam has come to your table, in a much more accessible package of thick board stock and gory ink, as Bloodborne: The Card Game.
The Heart of Fighting Games By Khee Hoon Chan • January 16th, 2018 It’s these technicalities and the breakneck speed of play that heighten the range of emotions players experience during a fight, like frustration, cool-headedness, arrogance, despair and even elation.
Feature Excerpt Lasagna Cat and the Internet We Lost By David Wolinsky • January 16th, 2018 David Wolinsky talks to Jeffrey Max and Zach Johnson – collectively known as Fatal Frame – about the return of Lasagna Cat and the internet we used to have.
The Cranberries Baseball Association: Remembering Dolores O’Riordan By Matt Marrone • January 16th, 2018 Matt Marrone shares an unusual memory of Dolores O’Riordan, the Cranberries and baseball videogames.
The Board Soul What Keeps You Going By Jeremy Signor • January 16th, 2018 Is the thrill of opening up a game more and more enough to carry a game? In Charterstone’s case, it isn’t.
Digital Voyeurism – A Familiar, if Strange Game By Alyse Stanley • January 15th, 2018 We’ve come to regard phones as such intimate extensions of ourselves. That’s why taking the helm of another’s device is at once instantly familiar and strange.
Documentary Sunday Living Dolls By Megan Condis • January 15th, 2018 Despite their creepiness, Meg Condis discovers that dolls hold an incredible sway over some collectors.
Checkpoint Saved State By Corey Milne • January 15th, 2018 Corey Milne looks at how Neir: Automata‘s adversarial save system is a function of the game’s narrative.