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This One Isn’t About Difficulty

By Malindy Hetfeld • April 15th, 2019

Is the discussion about game difficulty really about difficulty, or is it more about who we serve when we make player skill a game’s main selling point?

GURPS

By Stu Horvath and John McGuire • April 15th, 2019

GURPS! No, I didn’t just belch, that stands for Generic Universal Role Playing System, from Steve Jackson Games, our main topic this episode. We also talk Cyclades and Pendragon. Have a listen!

No Accounting for Taste

Solo’s Score Pushes Nostalgia’s Potential

By Adam Boffa • April 13th, 2019

In Disney’s spin-off, John Powell captures the intangible something that made the original trilogy so popular.

Hob is So Minimalist it Disappears

By Gingy Gibson • April 12th, 2019

I grow weary of minimalist and spartan storytelling, particularly when a game has so little to offer besides.

Rookie of the Year

The Half-Baked Book Review: 1Q84

By Matt Marrone • April 12th, 2019

Matt Marrone had a brilliant idea for a series: Reviews of half-read books. Written for parents of small children.

So the Katana is Back

By Levi Rubeck • April 11th, 2019

Like black clothes and classic jams, some things never go out of style, and we might as well just pin ninjas to the list now and forever.

Checkpoint

Observations of the Void

By Corey Milne • April 11th, 2019

Corey Milne recently made it to the center of Elite Dangerous’ galaxy, and it’s smooth sailing. Well, other than that whole nasty business with the black hole…

Collision Detection

Ace Combat 7 Wants the Context of War Without its Baggage

By Ben Sailer • April 10th, 2019

Even in an arcade game like Ace Combat 7, borrowing from real-world war narratives makes the whole “escapism” thing…awkward.

E-soterica

Broken Reality Represents The Drudgery of Internet Culture

By Khee Hoon Chan • April 10th, 2019

What fuels Broken Reality’s bizarro universe is the same kick of dopamine we get from the positive feedback from social media.

GDC 2019 Sure Was a GDC

By Davis Cox • April 9th, 2019

Another year, another GDC, another marathon of nonstop people, talks, games, drinks, networking, drinks, business cards, and possibly more drinks.

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