Belonging Outside of Belonging: Avery Alder’s Dream Askew By Sam Desatoff • June 7th, 2018 For Alder, Dream Askew is the product of years of hard work and iteration. As her vision finally nears release, she hopes that she can inspire marginalized communities to tell their stories in their own unique ways.
Feature Excerpt The Mass Effect Issue: At All Costs By David Shimomura • June 6th, 2018 Humanity never needed Cerberus.
Another Look The Mass Effect Issue: Artificial Immortality By Yussef Cole • June 6th, 2018 Mass Effect makes us question our preconceived notions about artificial intelligence.
Red Hare Refuses to Fade By Levi Rubeck • June 6th, 2018 What can be expected from a community mostly fueled on youthful energy? Life hits with a closed fist, and subsisting against the grain is suspiciously similar to a real job. Except working for yourself has even worse benefits.
Pato Box’s Fisticuffs Lack Punch By Khee Hoon Chan • June 5th, 2018 Perhaps the point of Pato Box is less about its story and setting. Perhaps it’s more about its exploration of the Punch-Out!! mechanics, and how that can be reimagined as a means of experiencing a stylish crime drama about double-crosses and revenge.
Gingy's Corner Fashioning Little Miss Lonesome By Gingy Gibson • June 1st, 2018 A visual novel about friends, fashion, and failing at life.
Exploits Feature Art vs. Artist By Khee Hoon Chan • June 1st, 2018 There comes a point where death is too good for the artist.
The Magical Charm of Empyreal: Spells and Steam By Sam Desatoff • May 31st, 2018 Level 99 hopes to craft a train board game like no other.
Epistolary Voicemail By Levi Rubeck • May 31st, 2018 Enjoying a recent New Yorker online poetry experiment where Natalie Diaz and Ada Limón are explicitly communicating with each other, and we are shepherded on the atmosphere that extends between them.
How I Almost Gave Up On Games By Amanda Hudgins • May 29th, 2018 I’m not one of those named faces of GamerGate, the women for whom, for better or worse, GamerGate has become a part of their identity and brand. If you think back to those most visibly affected, the ones who had it worse, I’m nobody.