Melting Time With Autoexec Games By Elijah Beahm • March 27th, 2024 “Our players really love overcoming challenges. Forming a great strategy, incorporating all your echoes, slowly watching it come together. It’s been incredible to see people play. I don’t think there’s a better feeling as a game dev.”
Feature Excerpt Ueda, Buddha & Me By Perry Gottschalk • March 27th, 2024 Don’t come to these games as experts of others, come to these games as someone who has never played one.
Feature Excerpt This is Your Badness Level: Lilo & Stitch and Mental Health By Orrin Grey • March 26th, 2024 Sometimes watching a cute little blue alien struggle with the same things we struggle with can make it a little easier, at least for a while.
Caverns of Thracia By Stu Horvath and John McGuire • March 25th, 2024 Are you brave enough to face the Minotaur King?
Letter from the Editor Unwinnable Monthly – March 2024 By David Shimomura • March 19th, 2024 In which I lay the groundwork for spring/summer surprises.
Mystic Punks, Part Two By Stu Horvath and John McGuire • March 18th, 2024 The squares still ain’t gonna save the day.
Here's the Thing I Might Be Done with Dreams By Rob Rich • March 15th, 2024 Rob reflects on his previous hopes and dreams, as well as why he doesn’t really have any more of them now. (But not in a depressing way, promise!)
Forms in Light Weaving the Bountiful Threads of Being By Justin Reeve • March 14th, 2024 At what point does a bucket of bolts begin being a person? Does it ever?
Getting the Band Back Together: Players Orchestrating Worlds By Jonathan Fenn • March 13th, 2024 The reason bringing musicians together works so well as a gameplay trope, is that it capitalizes on connection and creativity at its core in a mechanically satisfying, and often narratively significant way.
Noah's Beat Box Watching Kubrick on My Phone By Noah Springer • March 13th, 2024 To be fair, I have never seen a Kubrick movie in theaters, so this entire thing may be flawed from the get-go.