Hell is Other People By Jeremy Signor • November 14th, 2018 Empathy is good, but how do we hold onto it in the face of those that have none?
An Ode to Kathleen Zellner By Kris Ligman • November 13th, 2018 Making a Murderer‘s Kathleen Zellner is an asshole. I adore her.
On “Pooping Themselves with Anger” By David Shimomura • November 13th, 2018 It isn’t always about you. And that’s OK.
The McMaster Files RimWorld and the Iffy Prospect of Early Access By Jason McMaster • November 13th, 2018 RimWorld is one of the handful of games Jason considers to be the best of this decade, a game many people tried to create but failed – the Dwarf Fortress-like.
We Need To Change the Relationship Between Developers and the Press By Malindy Hetfeld • November 12th, 2018 Too often games media reward this attitude due to the large divide in opinion. We can’t and shouldn’t have the same opinions of the product.
Middle Earth Role Playing By Stu Horvath and John McGuire • November 12th, 2018 Vintage RPG journeys to the Shire to check out Iron Crown Enterprise’s Middle Earth Roleplaying.
Checkpoint Wanderer By Corey Milne • November 12th, 2018 Corey Milne lives out his walking fantasies vicariously through videogames like Absolver.
Lara Steps Out of the Shadows By Elijah Beahm • November 9th, 2018 Unwinnable chats with Shadow of the Tomb Raider lead writer Jill Murray about Lara Croft’s latest adventure.
Who’s Afraid of the Big Brand Wolf? By Sean Donnelly • November 9th, 2018 Intertextuality is a weapon.
Backlog Resolution State By Gavin Craig • November 9th, 2018 With most videogames having half-baked conclusions when they don’t continue on indefinitely, Gavin Craig asks: Can you even have a story without an ending?