Letter From the Editor Unwinnable Monthly – March 2020 By Stu Horvath • March 18th, 2020 Welcome to March, gang. It is getting weird out there, but a new Unwinnable Monthly is here, as ever.
Vanquish and the Joy of Movement By Jeremy Signor • March 18th, 2020 Speed in games makes us crave that adrenaline rush we get when we go fast. Vanquish captures the joy of locomotion and the thrill of velocity.
Bunnies & Burrows By Stu Horvath and John McGuire • March 16th, 2020 An RPG about rabbits? From 1976?!
Farewell to my Dead Horse By Gingy Gibson • March 13th, 2020 My favorite horse in Legend of Zelda: Breath of the Wild died weeks ago, and I’m still upset.
Another Look Fantasies of Fatherhood By Yussef Cole • March 13th, 2020 In Death Stranding, players get a chance to parent less a child than the idea of one.
The Fail Cycle Healing and How to Make It All Better By Declan Taggart • March 12th, 2020 [redacted] was a huge success last year for [redacted] Studios, Inc., but players consistently complained that being a healer was boring. How can we improve on that?
Musings Rock is Dead. Long Live the Dirty Nil. By Blake Hester • March 12th, 2020 The Dirty Nil, in just one 39 minute album, is more intelligent, interesting and fun than most classic rock out there.
Pox Free at PAX East 2020, Part 1 By Levi Rubeck • March 12th, 2020 Three mini essays for the price of one!
Good Grades By Jeremy Signor • March 11th, 2020 Grading systems in games are more than about showing the player how well they’re doing. They also plant the seed for expanding the possibilities available.
Try Reading... It’s Just a Game By Harry Rabinowitz • March 11th, 2020 DIE Volume 1 asks: if your game becomes real, can you still treat it like a game?