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Letter from the Editor

Unwinnable Monthly – August 2022

By David Shimomura • August 19th, 2022

WARNING: Contains New Columnist!!!

Dimensions
A tranquil beach scene from paradise Killer, with palm trees near and far and the various buildings of the 24th island sequence in the background

Roam Paradise Killer If You Want To

By Caroline Delbert • August 18th, 2022

Talking with Oli Clarke Smith of Kaizen Game Works about Paradise Killer’s unconventional open world.

A stoic cop in a suit and sunglasses is walking stoically through some stoic traffic

Lunatic Meets Lunatic: Two Good-Natured Caper Films from Hong Kong Director Johnnie To

By Orrin Grey • August 17th, 2022

A pair of surprisingly lightweight and amiable caper flicks in the vein of more recent thriller confections such as 2013’s Now You See Me.

I Played It, Like, Twice...
The eponymous leaders in the game Hidden Leaders: Axe Guy, Bowl Cut, Mace and Braids, Requisite Grizzled Soldier, Ponytail Thief, and Tired Druid

I Guess No One’s Coming: The Art and Arithmetic of Hidden Leaders

By Orrin Grey • August 15th, 2022

Hidden Leaders is one of those games that is deceptively basic but can grow strangely complex as you play.

The Atlantis Bestiary

By Stu Horvath and John McGuire • August 15th, 2022

Every once in a while, we stumble upon a true treasure.

Open World
A scientific drawing of John Calhoun's Rat Utopia, with diagrams of rats running around various paths and columns, living what was hoped to be their best lives

My Own Personal 25th Universe

By Edward Smith • August 12th, 2022

The emotional, psychological circuit catalyzed by videogames, and its inevitable dead end

Dimensions
A background shot of Lady Love Dies prison, the player's introduction to Paradise Killer, featuring palm trees, clear pools, and crystal scupltures of the Silent Goat and many giant skulls

Reaching for Truth in Paradise Killer

By Caroline Delbert • August 11th, 2022

Talking with Oli Clarke Smith of Kaizen Game Works about the design constraints on Paradise Killer, in a new column about how games use space of all kinds.

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